Just a quick article to get some opinions. I've long since stated that my Nova Open list is weaker against infantry heavy armies, as I don't have a whole lot in the way of dedicated AI. Well, at least in the torrent of fire form. Well, I got to thinking about it when Stelek and Kirby wrote articles about the subject. In Kirby's case, he took a pretty good list and lost horribly against a terrible archetype: footdar. So it got me thinking. If I faced my list's real disadvantage, would I be able to beat it? I know it'd be difficult, but I could win the battle. However, optimistically, it'd be 50% of the time. Which isn't great odds. I've noticed a trend in lists, and I'm even guilty of it. It seems that most people are over-compensating for vehicle saturation in their lists. While that is good if you actually face lots of vehicles, it isn't if you're playing against a highly foot-based infantry army. So without changing the fundamental list, I looked for ways to deal with the threat of infantry based armies (specifically horde based). The only real way that I found I could do without losing too much in the list was to change the plasmaguns in the Crusader Squads, to Flamers. Now, I would lose a little bit of AT firepower, which could be bad against Marine or Guard armies. But when considering the pros and cons of each, I feel that the Flamers would help cover a deficiency in my list with little loss in effectiveness or changing of tactics. Because this site is used more as a teaching tool, I would like if you'd give me what you think the pros and cons for each setup (plasma vs flamer) are. Then tell me which one you'd pick from your objective perspective. Note: I know what my list of pros and cons are, but I'm looking forward to seeing how people think. :D Anyway, I'm looking forward to seeing what you think about the potential change, then I'll pipe in with my cost/benefit analysis. But more than anything, I just want your opinions whether or you think it is a change worth making. ;) CommentsSee if I can articulate my thoughts. Hrmm. Well, I'd first consider what your goal with the list is. Basically, your goal is to go first and shoot your opponent off the board (regardless of the number of rounds needed). Lucion 05/31/2011 8:27am
Why change all plasmas to flamers? Lucion 05/31/2011 6:41pm
It might cut you short, but if your looking for torrent of fire you could simply use the infantry this way. @ Lucion Hey, IG with everything is good. @ Algesan Lucion 06/01/2011 4:55am
Yeah Dev, Flamers kinda suck. This was not the crux of my argument, I just wanted to leave flamers there as an option. Te honest with 8 heavy bolters your going to want plasma to concord with that. Lucion 06/01/2011 5:36am
Another way one could do it is make a marshal to lead a terminator squad. 06/01/2011 6:41pm
First off, thanks everyone for your replies! Now that I know where everyone stands, I'll give my "cost analysis" for the flamer/plasmagun debate. 06/01/2011 7:00pm
Next up, the flamer. While it doesn't fulfill duality nearly as well as the Plasmagun does as Devjon mentioned, it does have a very specific role that allows the squad itself to fulfill duality. Remember that the unit already has a Lascannon for AT, so if you take a flamer, you gain your AI in addition to your bolters. And if you want to get technical, their transport is also packing AT firepower. Exceptional duality in the unit. 06/01/2011 7:24pm
So which do I pick? I'm not 100% sure yet, but I'm leaning towards the flamer. Why? Because as it stands right now, I have next to no AI weaponry. Its concentrated on my Typhoons and Terminators, with the Land Speeders being easy to knock out. The terminators cannot do everything. If I give my unit a weapon to deal with hordes, I give myself some balance and therefore, an opportunity to win some games. Alright, that does answer all of my concerns about the Heavy Bolter option. I would only go with it on the Razorbacks (as they can address the small range difference through their movement and you get re-rolls on more shots) but that would seem to be the worse place for them (note that I was think 4 Heavy Bolters, not 8). However, for what it's worth, while the Lascannon has a higher average kill than the Heavy Bolter, the Heavy Bolter actually has a higher chance to get at least 1 kill (assuming Cover, MEq the Heavy Bolter has a 38% chance compared to the Lascannon's 28% chance; against Geq it's 62% to 28%). I forget, what does the Ork "WAAAGH!" rule do for them? How many inches of movement to assault? How many "Fleet" 'Nids are there which give them a 13"-18" charge range? 06/02/2011 7:25pm
Well, the list is not 100% finalized. Probably won't be until the week before Nova. As it stands, I have the models to run either the plasmaguns or flamers. Its simply a matter of painting them. So I can go either way at this point. Either way has their pros and cons, its just deciding which way I'm going to go. Its very close. One reason why I suggested some missile launchers among your Crusader squads to get you a few more templates for AI work. True, it will cost you one Strength and one AP point, but it does give you the templates. All of the methods you give will still work to bunch them up for max casualties. Lucion 06/03/2011 3:54pm
Thanks for thinking about the heavy bolters. In my opinion, and not my experience; I still dont think having those heavy bolters would detract from the list. I say that because there are a fair share of BT gunline armies which appear without so many las cannons. 06/03/2011 5:31pm
@ Algesan Lucion 06/03/2011 6:03pm
Hey Marshal its your list and its built on what you have learned. 06/03/2011 6:23pm
Aye, the Rhino would definitely be better for the flamer. But, I need the guns on the razorbacks. :D "Feel" is also what works for you. If you were running your CC mech list, I'd be all over going flamer over plasma. It also works in other ways... @ Algesan Leave a Reply |
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