Its been a week and no real new content. Sorry about that! Busy week! Which was topped off with me being a bit under-the-weather. Let's hope the worst is past. Spent a goodly amount of time answering emails during that time though, though I still have a great deal left. Been playing 6th Edition a bit more, as well as building and painting up my Nova Open list. MVBrandt got the FAQ out, and there was nothing that was terribly crushing to my army, so I'm just going to go with what I have. FINALLY got all of my Forge World stuff the other day (*insert rant about having to reshape all of the resin*), so I've spent a good deal of time the past couple days assembling and painting the IG portions of my army. I opted to go with a simple desert-camo look for them, with hostile environment suits. That will fit well with my self-imposed modeling habit of not using marines without their helmets. Fortunately, they required much less detail work than my BT do so they should take little to no time to paint.
As Algesan noted, the only real concern is its ability to "claim" Table Quarters since I don't have jumbo-sized squads worth a whole lot of points to eat quarters. I'll do some playtesting to see whether or not putting one my my Veteran squads inside the Valkyrie for late game Flyer/Troop shenanigans is worth-while. I wanted to fit in the Veteran Autocannons that MVB suggested, but I couldn't figure out a good way squeeze the points and no one really offered up a suggestion. So, I'll probably just keep it as is.
Next up, I'm going to be continuing our codex review here in the next couple of days, starting with the Transports. This section is going to merge a little bit with Heavy Support, as I'm going to be lumping Land Raider Crusader into the Transport section as opposed to the Heavy Support. EDIT: Decided against this. This will also be my "reply" to the B&C thread regarding transports, specifically regarding the value of the LRC.
One thing I want to mention, and I haven't gotten a chance to really dig into it yet here on the blog, is how our armies have changed. 5th Edition is over folks. Unfortunately, 6th Edition is rather harsh to our good lists in the previous edition. Adjusting is going to take some time, but one thing is for certain: what was good in 5th Edition does not mean its good in 6th Edition. You'll be seeing lots more hybrid lists, a slight fall in the number of vehicles (non-flyers), and a good deal of Allies. Including for us. I don't buy into that extra "tax" of needing another HQ unit. Why? Because more times than not, that allied HQ unit is something that I'd happily spend points on in an Elites/Fast Attack/Heavy Support slot. And they are usually pretty cheap, with great value (i.e. IG HQs) or unlock nice combos (i.e. SM Biker Captains). It doesn't have to be a bad thing and I hope to prove as such at Nova.
Another thing to note. Close combat is very much alive. Its stupid how good some of our units have gotten in their CC roles. Most are not meant to plow through everything in your opponent's list, but that is perfectly okay. Strategic charges can, and will, break your opponent's game plan quickly. And our Terminators CAN decimate everything in our opponent's list. Just saying. ;)
Anyway, expect to see a few more emails posted up, as well as the review here shortly. I also plan to get WIP pics up for ya'll, as I'm going at a pretty good clip for painting. I don't want to have another Nova Open 2011 episode where I'm finishing my painting the night before. :P