October 9th, 2010 -- Misty Mountain Games
The first part of this section will be to chronicle the scenarios and my opponent's lists. Please note that I was not supplied copies of my opponent's list games #2-3, I'll be going off memory so points values and equipment will be off.
Game One:
Scenario #1 -- Pitched Battle, 5 objectives, "Battlefield Jammers", and "Boots on the Ground".
Opponent #1 --
HQ
* Company Command Squad w/ Missile Launcher, Regimental Standard, Master of Ordnance
* Lord Commissar w/ Power Fist, Refractor Field
Troops
* Infantry Platoon
- Platoon Command Squad w/ 2x flamers, 2x meltaguns
- Infantry Squad w/ Missile Launcher, Grenade Launcher, Commissar (power weapon)
- Infantry Squad w/ Missile Launcher, Grenade Launcher
- Infantry Squad w/ Autocannon, Grenade Launcher
- Heavy Weapons Squad w/ 3x Mortars
- Heavy Weapons Squad w/ 3x Lascannons
- Heavy Weapons Squad w/ 3x Autocannons
* Infantry Platoon
- Platoon Command Squad w/ 2x flamers, 2x meltaguns
- Infantry Squad w/ Missile Launcher, Grenade Launcher, Commissar (power weapon)
- Infantry Squad w/ Missile Launcher, Grenade Launcher
- Infantry Squad w/ Autocannon, Grenade Launcher
- Heavy Weapons Squad w/ 3x Lascannons
- Heavy Weapons Squad w/ 3x Autocannons
* Infantry Platoon
- Platoon Command Squad w/ 1 Flamer, 3x meltaguns
- Infantry Squad w/ Autocannon, Grenade Launcher, Commissar (power weapon)
- Infantry Squad w/ Autocannon, Grenade Launcher
- Infantry Squad w/ Autocannon, Grenade Launcher
- Infantry Squad w/ Missile Launcher, Grenade Launcher
- Special Weapons Squad w/ 3x meltaguns
Fast Attack
* 10x Rough Riders w/ Hunting Lances and 1 Flamer
Heavy Support
* Griffon Heavy Mortar w/ Hull Heavy Flamer
Game Two:
Scenario #2 -- Modified Dawn of War (12" deployment zone) and "The Air Will Kill You".
Opponent #2 (I don't recall his entire list because I wasn't given a copy...this is as close as I can remember) --
HQ
* Ulric the Slayer
* Rune Priest w/ Jaws and Storm
* Rune Priest w/ Jaws and Lightning
* Rune Priest w/ Jaws and Lightning, Bolter
Elites
* Lone Wolf w/ Lightning Claws
* Lone Wolf w/ Lightning Claws
* Lone Wolf w/ Lightning Claws
Troops
* 10 man Grey Hunter squad w/ meltagun and power weapons
* 10 man Grey Hunter squad w/ meltagun and power weapons
* 10 man Grey Hunter squad w/ meltaguns. Mounted in Drop Pod.
* 10 man Grey Hunter squad w/ meltaguns. Mounted in Drop Pod.
* 10 man Blood Claws
Fast Attack
* 1x Land Speeder: MM/HF
Heavy Support
* 1x Predator w/ AC and HB
* 6 man Long Fang Squad w/ 5 missile launchers
* Land Raider Redeemer w/ EA and MM
Game Three:
Scenario #3 -- Pitched Battle, 2 central objectives, and "Pea Soup".
Opponent #3 (I don't recall his entire list because I wasn't given a copy...this is as close as I can remember...standard fare Destroyer-wing) --
HQ
* Necron Lord w/ Destroyer Body, various wargear
* The Deceiver
Elites
* 10 man? Immortal Squad
Troops
* 10 man Warrior Squad
* 10 man Warrior Squad
* 10 man Warrior Squad
Fast Attack
* 5 man Destroyer Squad
* 5 man Destroyer Squad
* 5 man Destroyer Squad
Heavy Support
* Monolith
* Monolith
* 3 man Heavy Destroyer Squad
Game One:
Scenario #1 -- Pitched Battle, 5 objectives, "Battlefield Jammers", and "Boots on the Ground".
- Primary Goal (20 points for win/10 points for tie): Player who claims the most objectives takes this goal.
- Secondary Goal (15 points for win/7 points for tie): Player with the most scoring units on your opponent's side of the table.
- Tertiary Goal (10 points for win/5 points for tie): Player who secures greater than a marginal victory via Victory Points.
- "Battlefield Jammers" Special Rule -- All deep striking units always scatter the full 2D6 regardless of any special rules or wargear that reduce it. In addition, any mishaps automatically destroy the affected units.
- "Boots on the Ground" Special Rule -- To count as a scoring unit, your troops unit must not be embarked in a transport. In addition, the unit may not have moved in it's last movement phase in order to count as scoring.
Opponent #1 --
HQ
* Company Command Squad w/ Missile Launcher, Regimental Standard, Master of Ordnance
* Lord Commissar w/ Power Fist, Refractor Field
Troops
* Infantry Platoon
- Platoon Command Squad w/ 2x flamers, 2x meltaguns
- Infantry Squad w/ Missile Launcher, Grenade Launcher, Commissar (power weapon)
- Infantry Squad w/ Missile Launcher, Grenade Launcher
- Infantry Squad w/ Autocannon, Grenade Launcher
- Heavy Weapons Squad w/ 3x Mortars
- Heavy Weapons Squad w/ 3x Lascannons
- Heavy Weapons Squad w/ 3x Autocannons
* Infantry Platoon
- Platoon Command Squad w/ 2x flamers, 2x meltaguns
- Infantry Squad w/ Missile Launcher, Grenade Launcher, Commissar (power weapon)
- Infantry Squad w/ Missile Launcher, Grenade Launcher
- Infantry Squad w/ Autocannon, Grenade Launcher
- Heavy Weapons Squad w/ 3x Lascannons
- Heavy Weapons Squad w/ 3x Autocannons
* Infantry Platoon
- Platoon Command Squad w/ 1 Flamer, 3x meltaguns
- Infantry Squad w/ Autocannon, Grenade Launcher, Commissar (power weapon)
- Infantry Squad w/ Autocannon, Grenade Launcher
- Infantry Squad w/ Autocannon, Grenade Launcher
- Infantry Squad w/ Missile Launcher, Grenade Launcher
- Special Weapons Squad w/ 3x meltaguns
Fast Attack
* 10x Rough Riders w/ Hunting Lances and 1 Flamer
Heavy Support
* Griffon Heavy Mortar w/ Hull Heavy Flamer
Game Two:
Scenario #2 -- Modified Dawn of War (12" deployment zone) and "The Air Will Kill You".
- Primary Goal (20 points for win/10 points for tie): Relative Kill Points. Player who has scored the highest percentage of available kill points wins this goal.
- Secondary Goal (15 points for win/If neither person completes this, 7 points to both): Eliminate all opposing HQ units.
- Tertiary Goal (10 points for win/5 points for tie): Player who secures greater than a marginal victory via Victory Points.
- "The Air Will Kill You" Special Rule -- All wounds cause instant death (i.e. shooting, assaults, vehicle explosions, etc). In addition, if any penetrating result on a vehicle occurs, the lowest possible damage result is 'Vehicle Destroyed' (vehicles might explode instead if a 6 is rolled).
Opponent #2 (I don't recall his entire list because I wasn't given a copy...this is as close as I can remember) --
HQ
* Ulric the Slayer
* Rune Priest w/ Jaws and Storm
* Rune Priest w/ Jaws and Lightning
* Rune Priest w/ Jaws and Lightning, Bolter
Elites
* Lone Wolf w/ Lightning Claws
* Lone Wolf w/ Lightning Claws
* Lone Wolf w/ Lightning Claws
Troops
* 10 man Grey Hunter squad w/ meltagun and power weapons
* 10 man Grey Hunter squad w/ meltagun and power weapons
* 10 man Grey Hunter squad w/ meltaguns. Mounted in Drop Pod.
* 10 man Grey Hunter squad w/ meltaguns. Mounted in Drop Pod.
* 10 man Blood Claws
Fast Attack
* 1x Land Speeder: MM/HF
Heavy Support
* 1x Predator w/ AC and HB
* 6 man Long Fang Squad w/ 5 missile launchers
* Land Raider Redeemer w/ EA and MM
Game Three:
Scenario #3 -- Pitched Battle, 2 central objectives, and "Pea Soup".
- Primary Goal (20 points for win/10 points for tie): Control both objectives. All units can claim objectives, but owner is determined by that army's total points value of all units within 3" of each objective.
- Secondary Goal (15 points for win/If neither person completes this, 7 points to both): Relative Kill Points. Player who has scored the highest percentage of available kill points wins this goal.
- Tertiary Goal (10 points for win/5 points for tie): Player who secures greater than a marginal victory via Victory Points.
- "Pea Soup" Special Rule -- Night Fighting rules always in effect. Marker lights and search lights do not work. All lasor weapons (i.e. las- weapons, multi-lasors, lance weapons, etc) count as template weapons. All units receive a 5+ cover save from shooting attacks from enemy units over 9" away, even if in open ground. All units receive +2 to all other cover saves.
Opponent #3 (I don't recall his entire list because I wasn't given a copy...this is as close as I can remember...standard fare Destroyer-wing) --
HQ
* Necron Lord w/ Destroyer Body, various wargear
* The Deceiver
Elites
* 10 man? Immortal Squad
Troops
* 10 man Warrior Squad
* 10 man Warrior Squad
* 10 man Warrior Squad
Fast Attack
* 5 man Destroyer Squad
* 5 man Destroyer Squad
* 5 man Destroyer Squad
Heavy Support
* Monolith
* Monolith
* 3 man Heavy Destroyer Squad
Game #1 -- Imperial Guard
The game began with me moving my army forward to take position on the objectives, as well as advancing my LRC and Rhinos forward to hit the vulnerable part of my opponent's army. It was my goal to force my strongest CC unit (Terminators) down the throat of my opponent and clog up his central objective while my Crusader squads took his right flank. I also managed to thin down a few of his Heavy Weapons teams with my shooting. On my opponent's first turn, he proceeded to move his mob infantry forward, to fully encompass both of the objectives on his side of the board. Then the shooting began. This is where our conflict of what rules my codex uses came up. I had deployed and advanced thinking I had at least one turn of protection for my transports, but I was ruled against. Therefore, he was able to immobilize my LRC where it should have been only a "Crew Shaken" result and in charge range the next turn. He also succeeded in causes a couple of casualties to my 5-man Crusader squads on my left flank, even with my "Going to Ground". Fortunately, they passed their test and removed their "GtG" status.
On my turn, knowing that the ruling given was game changing and probably would result in me losing the game, I tried to salvage the situation by charging everything forward that had a transport to get in range of the enemy. The goal was to tie up some of those units and prevent them from shooting at me. I also made some gambles at this point, but considering I had already "lost" the game, I figured the risk was worth it. If they paid off, they could put me in a position to actually win the game. The main one was flying my Land Speeders directly forward towards the enemy, with one landing in terrain. Fortunately, the test was passed. My shooting took down quite a few of his Heavy Weapons teams, but he rolled crazy well in their resulting moral checks. My two shooty crusader squads were unable to find a hole in the Griffon's armor (and wouldn't for the rest of the game). In his turn, he moved forward his cavalry towards my left flank. It was blindingly obvious what he was attempting and unfortunately, there wasn't much I could do to stop him. His shooting continued to be extremely productive. He was able to blow up my crusader filled central rhino and the Land Speeder behind it. The resulting explosions/shooting killed two marines and the ended up falling back. His special weapons team was unable to kill my other rhino. He also shot down my other Land Speeder. In the assault phase, he did as I thought he would, and assaulted my crusader squad with his cavalry, decimating them.
What ended up being the final turn, I disembarked my terminators and ran them towards my opponent's Rough Riders. I would see my crusader squad avenged. I decided to try another gamble and tank shock his central and right flank infantry squads with my Razorback and Rhino, respectively. The Razorback failed to get the hoped for failed moral check due to a timely execution by the Lord Commissar and the Regiment Banner use. The Rhino had to go through a couple units. Unfortunately, made a mistake here in my path of movement. It ended up clipping my opponent's special weapons team and the resulting "Death or Glory" by a meltagunner blew up the rhino (of course), killing several marines. My shooting took significant chunks out of the units holding his objectives, but he passed each of their moral checks. My assault phase was more productive. The terminators charged the Rough Riders and needed only the Lightning Claws to annihilate the cavalry. Unfortunately, I rolled poorly on the consolidation move and ended up being barely out of range of the objective on my left flank. His turn actually happened after time was called, but to be fair, we played the full turn out. He moved to claim the objective on my right flank, which I was barely out of range of. He then shot everything in his army at my remaining 5-man crusader squad and the razorback contesting his objective. Between all of the shooting in his army, the already deminished 5-man squad didn't stand a chance. He didn't manage to kill off my CC crusader squad, but he did kill the razorback with the last available weapon he had. That crusader squad ended up falling back, onto the the last objective to claim it. Ultimately it didn't matter, as he already had a 2:1 win on objectives, but pride was at stake.
The game ended up with him winning 3:1 on objectives. Because of his shooting in his last turn, where he killed 50% of my crusader squad in his side of the board, the secondary goal was gained as well. He also took the third goal, though by a narrow margin.
On my turn, knowing that the ruling given was game changing and probably would result in me losing the game, I tried to salvage the situation by charging everything forward that had a transport to get in range of the enemy. The goal was to tie up some of those units and prevent them from shooting at me. I also made some gambles at this point, but considering I had already "lost" the game, I figured the risk was worth it. If they paid off, they could put me in a position to actually win the game. The main one was flying my Land Speeders directly forward towards the enemy, with one landing in terrain. Fortunately, the test was passed. My shooting took down quite a few of his Heavy Weapons teams, but he rolled crazy well in their resulting moral checks. My two shooty crusader squads were unable to find a hole in the Griffon's armor (and wouldn't for the rest of the game). In his turn, he moved forward his cavalry towards my left flank. It was blindingly obvious what he was attempting and unfortunately, there wasn't much I could do to stop him. His shooting continued to be extremely productive. He was able to blow up my crusader filled central rhino and the Land Speeder behind it. The resulting explosions/shooting killed two marines and the ended up falling back. His special weapons team was unable to kill my other rhino. He also shot down my other Land Speeder. In the assault phase, he did as I thought he would, and assaulted my crusader squad with his cavalry, decimating them.
What ended up being the final turn, I disembarked my terminators and ran them towards my opponent's Rough Riders. I would see my crusader squad avenged. I decided to try another gamble and tank shock his central and right flank infantry squads with my Razorback and Rhino, respectively. The Razorback failed to get the hoped for failed moral check due to a timely execution by the Lord Commissar and the Regiment Banner use. The Rhino had to go through a couple units. Unfortunately, made a mistake here in my path of movement. It ended up clipping my opponent's special weapons team and the resulting "Death or Glory" by a meltagunner blew up the rhino (of course), killing several marines. My shooting took significant chunks out of the units holding his objectives, but he passed each of their moral checks. My assault phase was more productive. The terminators charged the Rough Riders and needed only the Lightning Claws to annihilate the cavalry. Unfortunately, I rolled poorly on the consolidation move and ended up being barely out of range of the objective on my left flank. His turn actually happened after time was called, but to be fair, we played the full turn out. He moved to claim the objective on my right flank, which I was barely out of range of. He then shot everything in his army at my remaining 5-man crusader squad and the razorback contesting his objective. Between all of the shooting in his army, the already deminished 5-man squad didn't stand a chance. He didn't manage to kill off my CC crusader squad, but he did kill the razorback with the last available weapon he had. That crusader squad ended up falling back, onto the the last objective to claim it. Ultimately it didn't matter, as he already had a 2:1 win on objectives, but pride was at stake.
The game ended up with him winning 3:1 on objectives. Because of his shooting in his last turn, where he killed 50% of my crusader squad in his side of the board, the secondary goal was gained as well. He also took the third goal, though by a narrow margin.
Game #2 -- Space Wolves
This game was much more "friendly". Between the scenario rules and the attitude of my opponent, the game was much more enjoyable. It was definitely competitive between us, but I didn't have the deep seeded frustration for being ruled against in this game. My game started off with my opponent taking the first turn and advancing his forces forward. He dropped in an empty Drop Pod to block my shooting, but failed on the scatter roll. His shooting took a couple casualties from my two deployed 5-man crusader squads, but they held strong. My turn had me moving my forces onto the board, with my fire support primarily holding the center of my forces. I had a well placed EC-led crusader squad rhino on my left flank, along with a Predator. On the right flank, I had my LRC and the other crusader squad rhino. One of my Land Speeders flat out moved into the ruins at the center of the board, hoping for a favorable melta shot the next turn. The other moved up behind some ruins on the left side, ready to take advantage of the situation. Everything popped smoke.
Because of the scenario rules, everything we shot at died rather quickly (especially the vehicles). The first few turns for both players meant that we moved up into position and took pot shots where we could. Fortunately for me, my opponent's long-range fire support was taking heavy fire from my long range weaponry so did very little in the game. Once everything was in close combat range, whatever got charged died. He had some nasty units on the left flank that I was unable to bring down until late game, but by then, the damage was already done. My assault forces on the right side also wrecked everything in sight, but unfortunately, my opponent had just enough staying power to pull out one more Kill Point than I when the game ended. In addition, because he had a full 4 HQ units, it was impossible for me to kill them all. He hid one of his in the very back corner of the board, behind some LOS blocking terrain. Because I had only one HQ, he was felled by the Instant Death special rules for the scenario, granting my opponent the second mission goal. Fortunately, he took out an HQ on the way down (the legitimate way)! I won the third mission goal by a significant margin. But I still got hit with a loss because of a bum scenario. While the game was extremely entertaining for both of us, the scenario was NOT competitive at all. :(
Because of the scenario rules, everything we shot at died rather quickly (especially the vehicles). The first few turns for both players meant that we moved up into position and took pot shots where we could. Fortunately for me, my opponent's long-range fire support was taking heavy fire from my long range weaponry so did very little in the game. Once everything was in close combat range, whatever got charged died. He had some nasty units on the left flank that I was unable to bring down until late game, but by then, the damage was already done. My assault forces on the right side also wrecked everything in sight, but unfortunately, my opponent had just enough staying power to pull out one more Kill Point than I when the game ended. In addition, because he had a full 4 HQ units, it was impossible for me to kill them all. He hid one of his in the very back corner of the board, behind some LOS blocking terrain. Because I had only one HQ, he was felled by the Instant Death special rules for the scenario, granting my opponent the second mission goal. Fortunately, he took out an HQ on the way down (the legitimate way)! I won the third mission goal by a significant margin. But I still got hit with a loss because of a bum scenario. While the game was extremely entertaining for both of us, the scenario was NOT competitive at all. :(
Game #3 -- Necrons
Unfortunately, because my opponent didn't want me to take pictures of the game, I don't remember the details of the game. Just know that it was a very close game because of the retarded mission rules, that ended up in a draw.