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Necron Released -- Uh oh?

11/6/2011

5 Comments

 
So as you all know, the Necron codex has dropped today.  Most of you probably have some idea of what we're going to be facing now.  Disregarding fluff stuff between the Necrons and Black Templars (some interesting things happen), the Necrons got a serious power boost.  One that is going to make playing them EXTREMELY difficult to beat. 

Unlike with the Dark Eldar and Grey Knights where shooting them was sufficient, that does not work against the Necrons.  Quantum Shielding makes all of their vehicles essentially AV13 until you get your first penetrating hit against them.  That is heavy armor.  Not exactly easy to penetrate, even with Lascannons and/or Tank-Hunting Missile Launchers.  Add to that, all Necron vehicles have Living Metal, which pretty much negates Crew Shaken/Stunned results unless your opponent is unlucky.  Bad news. 

On top of that, the new "We'll Be Back" (now named Reanimation Protocols) is a 5+ roll after EVERY phase where the Necrons take casualties.  Against every type of wound possible, including power weapons, instant death weaponry, and AP 1/2 stuff.  The only way to negate the Protocols is to kill the unit outright via shooting, CC, Sweeping Advance, or some other ability.  Also bad news.

Next up, all of the Necron stuff that is CC-oriented is tough as nails and hit extremely hard.  They are either rocking T5, invulnerable saves, or both.  Even when faced with I2, they will survive nearly intact to fight back.  And they will kill stuff.  Pretty much everything hits at high strength (5-7) and is using power weapons or rending weapons.  After its said and done, its very unlikely they'll lose combat by much, if at all.  This leaves Sweeping Advance largely irrelevant against everything but the weak Troops that even the Necron player doesn't really care about (because they are dirt cheap now).

The Stormlord is a game changer.  He can seize the initiative on a 4+, can make multiple turns Night Fighting (potentially 5 turns total), and is no slouch in CC.  The Necrons also have Fast Skimmers now, making them incredibly mobile if they so desire. 

And most importantly, they have AMAZING shooting capabilities now.  Most of the good stuff is 24" range, but there are quite a few weapons that you'll be seeing a lot of that are long range.  Such as the Doomsday Cannon (on Doomsday Ark), which is a MEQ killer.  It has two profiles, but the big one is a 72" Str 9 AP 1, Heavy 1 Large Blast.  This thing is a practically a demolisher cannon that doubles as reliable anti-tank!  Yikes!  The Necrons also have melta now (with two shots at 24"), which is found on their new walker: the Triarch Stalker.  To cap it off, torrent of fire with high powered weaponry is definitely found in multiple units in the codex.  This codex is extremely balanced.

But not all is lost.  The Necron codex is very "elite".  The real dangerous units are appropriately priced, so its not like you're going to see lots of the hard hitting things without sacrificing things elsewhere.  Plus, their stuff is mostly mid-range.  So, providing Stormlord isn't on the board, you might be able to take them out before they get into range.  Maybe.

Moral of the story:  I'm not screaming doomsday for the Black Templars.  But we're definitely going to have to adapt, yet again, to stay ahead of the curve.  I won't lie to you, Necrons just might be harder to beat than any other codex for us right now.  Its going to take some time to analyze and dissect the new codex, so that we can find ways to beat them.  Have patience, we'll build something that is effective against the Necrons AND all of the other codices.  Though, I'll admit, this new codex makes me want to built my Defensive Drop Pod list even more.  ;)
5 Comments
doomarn
11/5/2011 11:59:13 pm

Yeah the Necrons look cool and have some nasty stuff.
However they are still a mid-range army with 1-2 units that can do something in CC the rest just die to just about anything. I must say that the wound allocation stuff they can do with the spiders and the wraiths is nasty and will be a hard nut to crack.
I can see before me 4 different setup wraiths with a dstroyer lord carrying a res orb onboard that heavy flyer transport. Ouch. Also the stalker is just too good. I cant see any list not taking 3. insane stuff.

How to counter them? Well havent faced them yet. tho my friend have a necron army so we should be getting a game soon (I hope). My bet is either the defensive drop pod list (tnx for that btw, i luv it) or just a CC oriented BT list, I wouldnt say terminator heavy but rather a mix with drop pod dreads to harass while big units of crusaders rush the board in transports, along side them some Potms vindicators.
We play with 2-5 objectives and quarter based senarios up in northen sweden so I play with 5-6 units of crusader squads in most of my lists.

Hope you can get some fights in vs Necrons so we can get some feedback from you.

//Stefan aka DooMarn

Reply
Algesan link
11/6/2011 12:22:09 am

Well, it will take me a couple of weeks, but I might start having some input on both sides. Interesting little tidbit I think that popped out is that Necrons have several builds that will
1. Slice through vehicles
2. Destroy TH/SS or SB/PF Terminators.

OTOH, they aren't so spiffy against MEQ that don't have their Initiative sucked down to 1.

Oh, don't laugh and fear the horde. 100 Warriors [1300]
3x Ghost Arks [345]
Imoteck [225]

1870 points spent there. Nothing but pure firepower with Imoteck providing the Night Fighting cover to get them in close. The list does nothing exciting, split up the Warriors into six squads, walk & run them forward under the cover of darkness and blast, blast, blast away. I don't care for it, but it is simple, at least somewhat effective and that many T4/4+ bodies with 5+ super FNP and three vehicles pumping out D3 new bodies each turn to units with casualties can be a pain to shoot down.

Personally, I think I'd drop it down to 90 Warriors (6x15NW or 3x20NW{foot} + 3x10NW{vehicle} and have the extra 130 to buy up some Lords/Crypteks to tag along with the big foot units. Or maybe the C'Tan shard with the ability to make all difficult terrain dangerous for the enemy...

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Trignama
11/6/2011 12:27:49 am

My brother (who is stationed in Guam and has been for the last 2 years) plays Necrons, always has. He is coming home Monday on leave, and was able to pre-order about 500 dollars of Necrons that he sent to my house so I could build them. Unfortunately despite the fact he paid an additional 25 dollars for express shipping in hopes they would get to my house on Saturday, they didn't come. So I don't have the book yet, but I should have it on Monday, looking forward to the disecting process and seeing what we as Templars can do to counter this new threat.

Reply
Eliath
11/6/2011 03:18:07 am

I do think with their lack of CC in their standard troops that it will force us to bring at least a couple dedicated CC units.

Reply
Algesan link
11/8/2011 04:01:06 am

Well, the fun bit is that even with WBB, in CC the morale check for losing takes place before the WBB rolls, so if you can win it and sweep them, there will be no reanimation unless it is a Royal Court unit since they have the Ever-Living rule.

Reply



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