Anyway, here it is:
HQ
* Baron Sliscus [105]
* Haemonculus w/ Liquifier Gun and Webway Portal. [95]
* Haemonculus w/ Liquifier Gun and Webway Portal. [95]
Elites:
* 3 Kabalite Trueborn w/ 3 Blasters. Mounted in a Venom w/ 2 Splinter Cannons. [146]
* 3 Kabalite Trueborn w/ 3 Blasters. Mounted in a Venom w/ 2 Splinter Cannons. [146]
* 3 Kabalite Trueborn w/ 3 Blasters. Mounted in a Venom w/ 2 Splinter Cannons. [146]
Troops:
* 15 Hellions w/ Hellglaives. [240]
* 10 Kabalite Warriors w/ 1 Dark Lance. Mounted in a Raider w/ Dark Lance. [175]
* 10 Kabalite Warriors w/ 1 Dark Lance. Mounted in a Raider w/ Dark Lance. [175]
* 4 Wracks. Mounted in a Raider w/ Dark Lance. [100]
* 4 Wracks. Mounted in a Raider w/ Dark Lance. [100]
Fast Attack:
* 6 Reaver Jetbikes w/ 2 Heat Lances. [156]
Heavy Support:
* Talos Pain Engine w/ TL-Heat Lance and Chain-Flails. [120]
* Talos Pain Engine w/ TL-Heat Lance and Chain-Flails. [120]
* Cronos Parasite Engine w/ Spirit Syphon and Close Combat Weapon. [80]
Total Points: [1999]
So in a nutshell, the list works like so. Using Baron's ability to get a bonus to your roll to go first, chances are good that you will. At which point, you deploy the Warriors (Raiders stay in Reserve) and the Wracks with an attached Haemonculus each. They blow straight at the enemy and drop their WWP (yes this means they get out of their Raider), while the 4 Dark Lances on the table shoot at any transports available. Weather the return fire, but really, at this point it doesn't matter. Unless they are super maneuverable, they aren't getting away.
Once your reserves come in, you'll bring on a Baron-led Hellion squad, 2 Talos, a Chronos, and a Reaver squad through the WWP. The other stuff will come on from the board edge and its GG. You're probably in charge range at this point for everything, and if you aren't, you will be very soon. Its pretty much slaughter at this point. Of course, this is a very general tactical outlook but the moral of the story is that you've brought massive threat straight into your opponent's face that they have to deal with or get annihilated. This pretty much leaves the rest of your force to do whatever they want. And ignoring Trueborn units in Venoms are probably not a good idea. ;)
Tell me what you think. How would you beat it knowing how it will run (in a nutshell)? For you DE inclined, any improvements you can see? I've pretty much optimized it as best as I can, but maybe I'm missing something. If you use the list in battle, let me know how it goes for you. :D