I've designed a new army list for the Dark Eldar, but what else is new? Lol! I'm not sure I'd call it competitive...yet. It might turn out to be this way, but it is definitely a fun list and I might build it for casual games. Here it is:
HQ
* Baron Sliscus [105]
* Haemonculus w/ Liquifier Gun and Webway Portal. [95]
* Haemonculus w/ Liquifier Gun and Webway Portal. [95]
Elites:
* 3 Kabalite Trueborn w/ 3 Blasters. Mounted in a Venom w/ 2 Splinter Cannons. [146]
* 3 Kabalite Trueborn w/ 3 Blasters. Mounted in a Venom w/ 2 Splinter Cannons. [146]
* 3 Kabalite Trueborn w/ 3 Blasters. Mounted in a Venom w/ 2 Splinter Cannons. [146]
Troops:
* 15 Hellions w/ Hellglaives. [240]
* 10 Kabalite Warriors w/ 1 Dark Lance. Mounted in a Raider w/ Dark Lance. [175]
* 10 Kabalite Warriors w/ 1 Dark Lance. Mounted in a Raider w/ Dark Lance. [175]
* 4 Wracks. Mounted in a Raider w/ Dark Lance. [100]
* 4 Wracks. Mounted in a Raider w/ Dark Lance. [100]
Fast Attack:
* 6 Reaver Jetbikes w/ 2 Heat Lances. [156]
Heavy Support:
* Talos Pain Engine w/ TL-Heat Lance and Chain-Flails. [120]
* Talos Pain Engine w/ TL-Heat Lance and Chain-Flails. [120]
* Cronos Parasite Engine w/ Spirit Syphon and Close Combat Weapon. [80]
Total Points: [1999]
Interesting, isn't it? The basis of the list is to fly balls out forward with the Haemonculi and Wracks, jump out, and drop the WWP right in front of the enemy's face. From there, when the reserves become available, you'll have 3 MCs charging straight out of gates to mess stuff up. In addition, you'll have Reaver Jetbikes and the Baron-led Hellions to wreck havoc.
The list itself is slightly weak in the AT department, featuring only 15 dark light weapons and 4 heat lances. It should be enough for most armies, but probably not against super-mechanized lists that the IG can put out. Fortunately, the MC's can assist in this regard as they are quite able to smash into vehicles. I don't think that AI will be an issue with all the CC goodness in the list, but just in case, we have the Haemonculi liquifier guns and the 3 Venoms to thin the numbers a bit.
You will also be at a disadvantage if you don't go first. Fortunately, Baron helps you out a bit with a +1 to the roll to go first. Ideally you'll keep the warrior squads/raiders, trueborn/venoms, and the wracks/venom on the board regardless of the turn order. That way they can move forward to drop the WWP and provide meaningful AT fire while you're waiting on your reserves. Should be fun to play. Perhaps I'll try it out one of the coming weeks. :)