So by now, most of the competitive players around the world know that Tony Kupach has won Nova Open 2010 and Adepticon 2011 with his Space Wolves list. Considering the much improved nature of this year's Adepticon and the congregation of internet blow-hards, that is pretty impressive. It shows that the guy knows what he's doing. But that isn't what I'm here to talk about today. Examining his lists, you'll find that both versions contain a few key elements that has contributed to their effectiveness. Because I've gotten several emails regarding the matter, I thought we'd take a look and see if we can take those pieces and use them in our own BT lists. First off, the lists are important to see. You can find his Nova Open list here and the Adepticon list here. It is important to note the points differences. Even so, you can start to see some similarities between the two. We have a scout unit, a core of 3 Rhino-based Grey Hunter squads, and 2 Razorback-based Grey Hunter squads. In addition, there is at least two Long Fang units in the lists to provide long range fire support. Very solid core. The roles of the Long Fangs are quite easy to understand, but what of the Scouts and GH units? Scouts in the Space Wolves codex are pretty darn good. They are capable of carrying melta weaponry, as well have accurate Outflanking with their special rules. These guys are definitely backfield disruption for your opponent. Most lists contain troops and Tony's lists are no different. He prefers a higher count than most lists, seemingly to create a target priority issue, as well as redundancy for his forces. The larger "portion" are devoted to AT, with Wolf Guard hopping in to provide a combi-melta shot. They can also compete in close combat due to their Wolf Banners. The two Razorback units are more suited towards AI duties with their flamer, but gain duality from the TL-Lascannon mounted on the transport. It is likely these guys come in behind to claim objectives after the assault elements of the army roll through. So can we take these elements from his proven lists and replicate them with an older codex? Techmarine Lucion believes its possible and took the time to email me about it. He even brought his thoughts to bear in the comment section of this blog post. I think Lucion's thoughts have merit, so let's take a closer look. ** Please note: This is taking his idea and putting my own spin on it. I apologize for any mis-understanding regarding that matter! ** There are several things that the SW codex has that we cannot replicate, namely the HQs and Wolves (Thunder Cavalry/Fenrisian Wolves). But we also don't have Scouts or dual-melta units (from Wolf Guard). But that is okay, I think we can replace them sufficiently enough in other places. For those things that we can't, we'll just have to bring something else to the table to take advantage of the things the BT do well with. First off, we need a HQ unit. The most obvious choice is the Emperor's Champion. More so because we're required to take him. But that is okay, because we're going to use it to our advantage. He gives us 'Accept Any Challenge', which will make up for the fact that we cannot purchase Wolf Banners in our troops. Preferred Enemy will allow us to conserve the attacks we have and make our units more efficient in close combat, creating a credible threat to our opponent. We don't need the other HQs because we simply do not have anything that compares with a Wolf Lord on Thunder Cavalry or a Rune Priest. We'll make up for it elsewhere in the list. Next up, we have the Wolf Guard and Scouts. We don't have either of those. Great. But perhaps we can create some Scouts from our elites. Hehe. Finally a use for our Sword Brethren unit! While marginally more expensive than Scouts with a meltagun (20 points), they still have the ability to Infiltrate and Outflank (albeit not as accurately). The extra point costs are okay, because we're paying for the 3+ armor saves, which I would rather have anyway. That dramatically improves their survivability. The Sword Brethren are still able to fulfill the disruption role in your army, much like the Scouts did for the Space Wolves, and will provide a legitimate threat to your opponent with their melta weapon and CC abilities. Or you could use them to block Scout moves. You just don't get the nice special rule that improves Outflank. Oh well, can't have everything. What about Long Fangs? We don't have anything that comes close to them. This is true, in a way. But we do have something that acts similar, but is much more expensive. Can you guess? Nah, don't worry, I won't make you squirm. Tactical Terminators with dual-CMLs and Tank Hunters. Pick up two of these units and you have a far more durable unit than the Long Fangs and put out almost as much firepower. They are far superior in CC compared to Long Fangs and Tank Hunters gives the unit the edge against vehicles as well. Plus, if infantry comes within 24", you can use their storm bolters in conjunction with the CMLs to blast huge holes in the incoming horde. The only thing that Long Fangs do better is their split fire ability, and the fact that they are so cheap. But they are only in power armor, so are easy to blast away. Thus, we have our Long Fang "replacement", but in a more durable form. Recreating the Troops core is rather easy to do. We'll take 3 Rhino-based CC units with Meltagun and Power Fist, as well as 2 Razorback-based Flamer units. Mathematically, there is very little difference between the two codices in this respect. While our units do not have "double melta" because we don't have Wolf Guard and their ability to take combi-meltas, we can make their utility in CC very similar. This will make their melta less reliable, but are marginally better at winning an assault due to Preferred Enemy. Finally, Tony K's list features Fenrisian Wolves to compliment his Wolf Lord on a TWC mount. We simply do not have anything that can compare in terms of CC, but this unit plays a shock utility role for Tony. Utility is something we can do. Not only that, it'll give us some additional reliable long range firepower. Which is never a bad thing! Toss in 3 Typhoons for 70 points each and we'll call it good! To be honest, while the Wolf Lord and Wolves are very nice, I almost would rather have the duality that the Typhoons provide. Their usefulness and maneuverability cannot be expressed enough. So what does that give us? HQ: * Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, Frag Grenades, and the Vow: "Accept Any Challenge, No Matter the Odds". [140] Elites: * Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265] * Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265] * Sword Brethren: 5 Initiates w/ 4 Bolt Pistols and Close Combat Weapons, 1 Meltagun & Infiltrate. [105] Troops: * Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Fist & Frag Grenades; 2 Neophytes w/ 2 Bolt Pistols and Close Combat Weapons & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [219] * Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Fist & Frag Grenades; 2 Neophytes w/ 2 Bolt Pistols and Close Combat Weapons & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [219] * Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Fist & Frag Grenades; 2 Neophytes w/ 2 Bolt Pistols and Close Combat Weapons & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [219] * Crusader Squad: 5 Initiates w/ 4 Bolt Pistols and Close Combat Weapons & 1 Flamer. Mounted in a Razorback w/ Twin-Linked Lascannons and Smoke Launchers. [179] * Crusader Squad: 5 Initiates w/ 4 Bolt Pistols and Close Combat Weapons & 1 Flamer. Mounted in a Razorback w/ Twin-Linked Lascannons and Smoke Launchers. [179] Fast Attack: * Land Speeder: Heavy Bolter and Typhoon Missile Launchers. [70] * Land Speeder: Heavy Bolter and Typhoon Missile Launchers. [70] * Land Speeder: Heavy Bolter and Typhoon Missile Launchers. [70] Total Points: [2000] We have long range AT firepower from the Terminators and Typhoons (14 Missiles; 8 of which are Tank Hunter). We also have a bit of melta from our Sword Brethren and Crusader Squads. And lets not forget the Razorbacks and their twin-linked Lascannons. For AI duties, we can easily delegate the Terminators and Typhoons to the role. But our Crusader Squads are perfect for this as well should they get into CC. Even better, our Razorback squads will be happy to jump out and flame away horde infantry before charging into battle. Perfect for clearing out or camping objectives. ;) What do you think? Would you change anything? How do you think the list would perform against the national/international tournament scene? I think the lists look pretty damn close to Tony K's Nova Open list. I'd even be willing to wager that the BT have the upper hand due to the Typhoons and AAC. But perhaps its my bias talking. Let's hear your comments and discussion. UPDATED (11-6-11): HQ: * Castellan w/ Lightning Claw, Storm Shield, and Frag Grenades. [106] * Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, and the Vow: "Accept Any Challenge, No Matter the Odds." [140] Elites: * Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265] * Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265] Troops: * Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers and Searchlights. [215] * Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers and Searchlights. [215] * Crusader Squad: 8 Initiates w/ 6 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers and Searchlights. [232] * Crusader Squad: 5 Initiates w/ 4 Bolters and 1 Flamers. Mounted in a Razorback w/ TL-Lascannons. [176] * Crusader Squad: 5 Initiates w/ 4 Bolters and 1 Flamers. Mounted in a Razorback w/ TL-Lascannons. [176] Fast Attack: * Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70] * Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70] * Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70] Total Points: [2000] CommentsI think that it is a solid list, but I have a few changes that I would make. lucion 05/21/2011 5:42pm
Lol this is funny and slightly upsetting. There must be a mis understanding. 05/21/2011 6:35pm
@ Lucion lucion 05/21/2011 6:55pm
Thanks for the change. Much better representation, sorry for moaning just written so much here. Girlfriend is moaning now grrr. Will get back soon. 05/21/2011 7:48pm
@ Devjon @ Marshal Learoth lucion 05/22/2011 5:55am
If taking a marshal I say make him a cc beast. We don't get thunder cav mount but we use aac. Use it. Storm bolter and ss seems a waste he's not effective in cc but has a storm shield for what? If you invest 80 pts in one guy, and he has aac, he is not a threat with a ss and shield. I'm going to have to read some more breakdowns on how the list was actually played, but looking at his 2k list, some things pop out. First, target priority is straightforward. The two Lazorbacks have to go, but I already have the two Tank Hunting dual Cyclone Terminators and those will probably put paid to them. If need be I can commit Typhoon fire to them to finish them, but I'd prefer to use them to beat down the Long Fangs. lucion 05/22/2011 7:21am
Replication has come on well and I am convinced it is a solid list. Most important the core. lucion 05/22/2011 7:30am
My argument for a lr as being viable is 2 reasons. 05/22/2011 1:05pm
@ Devjon 05/22/2011 1:46pm
Updated list (v1.1) I admit, I was not thinking perfectly when I suggested the Marshal's set up. For a close combat list it would be better to fit him out for close combat. Lucion 05/22/2011 3:04pm
First of all it seems quite certain now that a new and competitive bt archetype is dev terminators. They have showed up consistently on all the decent bt sources and with aac you have great duality. lucion 05/22/2011 3:14pm
Dev if your going to take an apoth and melta command squad I think death star is better than pod. lucion 05/22/2011 3:31pm
Laeroth infact you could just lose 2 razor = 180 points. Lose marshal. That's 300 pts. Add basic lr. Add 1 rhino. No one has to walk except terms lucion 05/22/2011 3:55pm
Ok so if we drop the op razors and sweet but not essential we could use the lr or lrc lists would look something like lucionlucion 05/22/2011 4:15pm
Going back to the initial lists. @ Lucion lucion 05/22/2011 4:55pm
Hey dev, thx for comments. I'm not trying to dissect how to beat the list, I just don't know if we should play that closely towards it. Let me do some looking at what the leaders and TWC do for his list, because as far as I'm concerned, that isn't approaching "Rhino chassis saturation". So there has to be something else drawing fire away from them besides just the Long Fangs. lucion 05/22/2011 9:34pm
Good points algesan and a well needed stir on what's happening. @ Lucion Lucion 05/23/2011 3:15am
I really think the only decent shock unit we have is really assault terminators. Am I wrong? Can 2 squads of assault cannon termies do it as well? Lucion 05/23/2011 3:57am
Lucion 05/23/2011 6:42am
Heres a few of Steleks lists which have not used Rhinos, and alternative ways of running our troops so we get real bang for our buck. 05/23/2011 9:50am
I have some thoughts, but once I get back from work I'll make them. :) @ Lucion Neophyte Bob 05/23/2011 2:28pm
After reading the posts so far (particularly those by Algesan & Lucion) I have been thinking a lot about replicating the purpose of the scouts and wolf lord as disruption / shock troops. Particularly since my BT lists tend to lack in this role. So starting from the core list Laeroth wrote I've tried a couple of things to achieve this. 05/23/2011 3:22pm
Alright, my turn! First off, I want to ensure that we know that I'm currently comparing Tony K's Nova open list and my v1.1 list in the comment sections. :D 05/23/2011 4:34pm
Before I go into the actual list and potential changes, I want to address Stelek. He knows his shit about 40k and does a good job of showing that in his lists. Most of the time, they are legitimate contenders and work. However, it is my very strong belief that he doesn't quite grasp the Black Templars fully. He's come up with a few good army archetypes (i.e. MSU Drop Pods, PotMS Razors/Vindicators), but even that is all hypothetical. Of all of his armies, I think he is the least experienced with the BT. And it shows in his specific advise. I don't want to toot my own horn, but I understand the army and its capabilities much more than he does (Nikephoros, BigDunc, Brother Loring, Messenger of Death do as well). Its not a fault of Stelek's, but you cannot be perfect with every army. It simply cannot be. That doesn't mean disregard his advice, but make sure you peer-review it before actually implementing whatever he says in regard to the BT. 05/23/2011 4:38pm
Updated list (v1.2) Lucion 05/23/2011 4:40pm
I am glad you always leave an opening Laeroth. In the end the truth is subjective. Lucion 05/23/2011 5:02pm
Heres the list I will try out anyway. 05/23/2011 5:32pm
Just a quick clarification: The only player that went undefeated in the Adepticon Championships was Tony K. There were 4 other players that got 3-1 though. The same goes for Nova Open 2010. The only undefeated player was Tony. Lucion 05/23/2011 6:06pm
Another thing: Lucion 05/23/2011 6:11pm
Altered a 1500 point list I saw earlier with the new troop changes. I like it. @ Marshal Learoth Also, I forgot something about the 1.2 list. Lucion 05/23/2011 7:36pm
@ Bob. 05/23/2011 10:35pm
@ Devjon @ Lucion Neophyte Bob 05/24/2011 4:18am
Thanks for the comments all :) Lucion 05/24/2011 5:08am
Well its my Birthday today and a little dis-heartening to know I've stirred someone up, not being intentional. @Neophyte Bob NOTE: For those that don't know, I run an exclusive Deep Strike list, but most games I deploy the Terminators (both kinds) and Typhoon Speeders on the board. Lucion 05/24/2011 6:13pm
@Dev Lucion 05/24/2011 6:24pm
Another thing guys. Lucion 05/25/2011 10:31am
When I wrote about the tactica I dont mean a run through of just the units either but units in lists. @Algesan Lucion 05/25/2011 3:00pm
@ Dev I'm sure that if you write up something good then you can email it to Marshal Learoth and he will post it specifically for discussion. Safer yes, but generally the Terminators start on the board. The two times they didn't was against a 'Nid army with Doom of Mylanta (only the Speeders did in hopes that it would pop up on turn 2, which it did and the Speeders shot it down) and a Chaos Demon army when I kept everything off the board. Lucion 05/26/2011 4:08am
Anyone have experience using CML terms and AC terms in tandem? Well, Theoryhammer dictates that using one of each in the same squad is a bad idea. I think he is referring to having a squad with CML and a squad with AssCans. I'll admit I've thought about it, but just cannot see the reason why to split like that. I could justify going with pure AssCans in my two squads, but while 4x S6 AP4, Rending shots are nice, for ten more points I can have 4x S8 AP3 shots plus the option to lay out 4x S4 AP6 Blast templates. Oh yeah, the range difference matters too. Lucion 05/26/2011 1:18pm
Thanks guys. Lucion 05/26/2011 1:23pm
I am also considering trying dual predator annihilators instead of the CML terminators for a change. Lucion 05/26/2011 2:14pm
So I've been thinking about the CML terminators. Their great, however, I feel their assault element is not going to get used in much games, as most stuff that comes to them will prob assault from vehicles and maul them. Lucion 05/26/2011 3:41pm
On my search for new bits of information I found this. Minor tweak. You have two foot squads with missile launchers and I'm the last to tell you that that is a bad way to spend your points, I've brought the point up enough here. However, looking over the rest of your lists, I'll note that you are short of Typhoon Speeders in all of these lists. Lucion 05/27/2011 5:25pm
Thanks Algesan. Grrr, that is partly a preference question. Personally, I'd only want one or two in the back on foot. Mobility is too useful but dedicated home objective sitters/fire support MSU squads don't hurt anything IMO. Of course, this from the Drop Pod guy, but then I consider the Pod to be what delivers my troops to objectives _plus_ I carry an "extra" troop over the usual 1/500 points, so I do have a throwaway squad, often used as a suicide melta. 05/28/2011 11:19pm
Insanely crazy week at work. I'll make my reply tomorrow night. Same drill, different week. Time? Free Time? What is this strange concept? Actually, I think I should have some next week...well, I'll finish what is sucking my time up by Wed, but then I have to catch up on all the things I've deferred, which means deferring other things and I still have to....Ahhh! Lucion 05/31/2011 8:16am
Thanks Algesan I think I read it a year ago, but will do so again. 06/01/2011 9:10pm
Alright, I wrote down what I'd comment on, but I didn't write down who mentioned what...and there are A LOT of comments in this blog post so I don't want to go find out. Wow. :D Leave a Reply |

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