So I decided I would finally post up the list I created a while back, shortly after the Death From the Skies supplement was released.  The list has done exceptionally well in its games, having similar results as my BT/IG hybrid Templarbubble list.  I think this list plays pretty straight forward, at least if you've already seen the analysis I've already given on the Templarbubble.  Charge forward as quickly as you can with your EC-led Assault Terminator squad, with the rest of your forces laying down fire support.  Advance right behind and/or to the flanks of your force with the Vindicators and blast away.  The Stormtalons are there for AA defense, but they can do a reasonable job at both AI and AT with the Strafing Run rules.  If you have questions, pop them my way.


HQ:
* Marshal {Warlord} w/ Thunder Hammer, Storm Shield, Terminator Armor, and Tank Hunters; 1 Terminator Command Squad Sword Brethren w/ Storm Bolter, Power Fist, and Tank-Hunters; 2 Sword Brethren w/ Cyclone Missile Launchers, Storm Bolters, Power Fists, and Tank-Hunters; 1 Sergeant w/ Power Sword, Storm Bolter, and Tank-Hunters. [375]
* Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, and the Vow: "Abhor the Witch, Destroy the Witch." [110]

Elites:
* Sword Brethren Terminators: 7 Assault Terminators w/ 4 Thunder Hammers and Storm Shields & 3 Pairs of Lightning Claws. [280]

Troops:
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Multi-Melta. Mounted in a Rhino. [146]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Multi-Melta. Mounted in a Rhino. [146]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Multi-Melta. Mounted in a Rhino. [146]

* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Multi-Melta. Mounted in a Rhino. [146]

Fast Attack:
* Stormtalon Gunship w/ TL-Assault Cannon and Skyhammer Missile Launcher.  [125]

* Stormtalon Gunship w/ TL-Assault Cannon and Skyhammer Missile Launcher.  [125]

Heavy Support:
* Vindicator w/ Demolisher Cannon and Storm Bolter.  [125]

* Vindicator w/ Demolisher Cannon and Storm Bolter.  [125]

Total Points:  [1849]



Obviously, this is a list tuned for 1850 points.  It is even pure Black Templars, for those that prefer that over the use of allies.  That seems to be where the GT scene is going, to avoid the farce that is the double-detachment at 2000 points.  I guess it doesn't matter to me all that much, but I will admit, it is sometimes hard to pull 150 points from my 2k lists.  Anyway, if you're going to a 2k event and you'd like to try this list, simply add an identical 5th Crusader squad and give one of your CML terminators a chainfist.  That should give you exactly 2k points.

What does the list currently feature?  2 Skyhammer Missile Launchers, 4 Missile Launchers (Tank-Hunters), 4 Multi-Meltas, 2 Demolisher Cannons, 2 TL-Assault Cannons, and 4 Plasmaguns.  A good deal of low-AP weaponry, in both AT and AI format, plus the normal AI weaponry.  As a note, I opted for the Stormtalons over the Stormraven primarily for redundancy reasons.  While I still believe the Stormraven is a better flyer, it comes at a fairly hefty price tag and two flyers is often better than one.  Redundancy, redundancy, redundancy!  ;)
 
 
When making comments on these blog posts, please do not include a commercial website as your home address.  I am starting to see quite a few bots show up and if I see any such of these websites in your posts, I'll have to be forced to delete the comment.  So please save yourself the work.  Thanks in advance!  :)
 
 
I've wanted to make an updated 6th Edition post regarding Drop Pods, for a good long time.  I spent a good chunk of time last week building an updated list, simply because it was time.  I have always been a fan of the "Defensive Drop Pod" archetype that the Black Templars could field.  In fact, its probably my favorite list.  So it was only natural that I updated the list properly for 6th Edition.  Let's get to it then!  Prepare yourselves for a read.  ;)

 
 
All right, as the title states, time to get things moving again.  So that means blog posts.  Yay!  Right?  Progress is being made on the BT 101, slow but sure.  Not sure if I will have a detailed section on allies/flyers in the 101 or if I should hold off for the 201.  Obviously, they will be mentioned, but in much less detail.  Anyway...let's get into the topic of tonight's article:  troops.  Specifically, the Black Templars variety.

 
 
This is a blog post written by Algesan over on his site.  Its an interesting look at tournament mission objectives, so we'll take a look at it.
Speaking of the tournament victory condition of "Table Quarters".    Mike Brandt of NOVA posted up something about it on his Whiskey & 40k blog, which I tried twice to reply to, but it seems the apparent issues with Blogger & OpenID continue, so my posts show up as published immediately, but a refresh has them deleted.   (EDIT: I just posted again a couple of days ago, same issue, looks like I'm persona non grata on Whiskey & 40k.)

Pretty much MVB appears to be trying to salvage "Quarters" from 5th to 6th.  His three options offered are:
1.  Require all the models in a unit to be in one quarter or it doesn't count. 
2.  Create a "dead zone" in midfield that doesn't count for scoring any quarter.
3.  All units count for quarters except Designated Transports & Flyers.

 
 
Is going to be down for the foreseeable future.  Its obsolete anyway.  As I complete the new sections, I'll release them live once again.  Thank you for your patience and understanding.  And I hope you enjoy the updated versions!  :D
 
 
Long time, no see everyone.  Over a month since my last post, but yet I'm still getting emails and several thousand hits a day.  I'm extremely surprised by that last.  To be honest, I was burned out.  Not from playing the game, I love 40k.  Though, I'll admit, I've not had the time to play either.  But it was mostly the pressure of feeling like I had to keep up putting out the content that I was.  That I had to maintain, update, and provide new stuff for everyone on a regular basis.  That I had to answer the equivalent of dozens of emails a day.  Time was non-existent for me for about 9 months prior to my month "LOA", which complicated some IRL things I needed to deal with.  The defeatist attitude many of my brethren have kind of brought me down as well.  It was a view that I simply did not agree with.  I didn't "enjoy" it anymore.

I needed a break; a vacation of sorts after Nova Open finished up.  Guild Wars 2 was the final nail in the coffin, as I've been spending at least some of my newly freed up time in there.  And I will continue to do so, because the game is excellent.  Just not as much, as I won't become an addict.  lol!

With that being said, its good to get my fingers moving again on the keyboard.  You can thank Algesan for that (email should be popped off to you tonight or tomorrow sir).  Let's hope it stays this way.  Lots of stuff to say and definitely things to update.  Implausible Nature is obsolete and that is unacceptable.  ;)

I want to finish up with me mentioning a return to how I previously did things in the beginning of IN's life.  I'm going back to my focus on competitive gaming.  That's what I do, that is what I'm good at.  My finish at Nova Open was sufficient proof to myself, and others, that this is the case.  While I won't be giving up the painting and hobby aspect of the website, I simply am not suited to making "competitive" fluffy lists...if such a thing currently exists for us.  I'm no asshole, so I'm not going to sit here and tell you that you're list is crap, but I will tell you what works or doesn't. 

This website was also originally intended to be a tool to teach newer players about the BT army.  I wanted it to be a permanent source of current information, not reliant on blog posts.  So I'm going to be going back to that, so you'll notice a drop off on posts unless I'm feeling super motivated.  Sorry if this disappoints readers, but its just the way has to be.  In the end, I have to do all of this in a way that makes me enjoy it, so that a "product" is put out for you all.
 
 
So do you want to contribute to something fun, while connecting with those in the Black Templars community?  Do you want to show Games Workshop how many people actually play the BT army?  To demand that the BT receive the attention they deserve?

Then go check out this page and let your voice be heard!
 
 
Alright, so before I start making some pretty hefty changes to Implausible Nature, there are some things I'd like some input on.  Obviously, I already have my own opinion on these "questions", but I'd like some outside perspective.  Perhaps you guys will see something I haven't and it might be better than what I've thought of.  I'm going to be doing these in parts, as to make this a more discussion-oriented series.  The first of which is more of an analytical nature, though actual game-play will be greatly important to your answers.  So let's get to it.

My first question to you all is how do we, as Black Templars players, insert effective and efficient anti-infantry (specifically MEQ) into our lists in 6th Edition?  Also take into consideration the newest BT FAQ that we've received, as well as the BRB FAQ

We're going to be seeing an odd meta coming up, as a result of Nova Open and the newest round of FAQs.  With a few more large-scale tournaments coming up very soon (i.e. Battle of Salvation), we'll start to see the meta with a little bit more clarity.  But as it currently stands, spammed Flyers died horrible deaths at Nova.  Infantry heavy armies, specifically in the troops department, were widespread.  Part of this was due to the table quarters mission objectives and how vehicles did not provide scoring for this.  That meant transports did little other than providing mobility to your forces.  I'm not yet sure that this will be the norm, but one thing is clear:  infantry-based/hybrid forces are here to stay.  So we need ways to kill them.

I'm going to throw out some ideas on how to accomplish this.  I would like you to blow my mind with out of the box suggestions.  This can be with, or without, ally support.  Some of this I've already mentioned in some form elsewhere.

  • Plasma in large quantities.  Possible sources include plasma bikers, Command Squads with plasma, and IG allies -- Command/Veteran squads.
  • Torrent of fire.  This can be found in a great variety of places when using allies, but for the Black Templars, its much more limited.  Tactical Terminators and Dakka Predators are the primary sources in the codex.
  • Pie Plates of Doom!  I'm looking at you Vindicators.  Obviously, a cunning general can mitigate their effectiveness dramatically with proper spacing and cover, but they still have massive damage potential.  Especially if you take more than one.  IG also have this in the Manticore and Ordnance Batteries.
  • Lots of high strength/rending shooting!  This requires the use of controversial ally selection, the Grey Knights.  Yeah, yeah.  I know...allies of convenience and all that.  Witches.  Blah blah.  Fact of the matter is, these guys shoot things lots and things die.  They are relatively cheap troop infantry for their kill power.  Which is definitely not the case for our troops.
  • Close Combat.  While close combat is becoming exceedingly difficult to properly engage in due to the transport nerfs, it is not lost.  We still have units that are very good in that arena and others whom can make strategic strikes against our opponent's lines before they know what hit them.  Hint:  Our 5th Edition 10-man squads aren't it.  Assault Terminators with a majority TH/SS fulfill this function perfectly.  15-20 man Crusader squads with Chaplains have a place (provided they are redundant) in our lists again.  Just to name a couple.

I just listed five different things we can do.  There are a couple more I've thought of, but they are more obscure and probably less effective so I won't list them yet.  Let's see what you've all got for me.  :)


 
 
I remember.  Do you?