Hello all! The time for codex analysis is coming! But first, we need to do some list building. Because...that's fun right? Not to mention, I need to update my Nova Open list. Will I be going for a Gladius force? Not on short notice. However, I have plans for that type of list going forward. In the meantime, this looks fun. :)
Hello everyone! Hope everyone has been doing well! I'm here today to give ya'll some good news! While you have probably heard it already, for those that have not, here it is: on June 16th, we get a new Space Marine codex. Games Workshop has been going at a torrential pace with its codex releases. That's okay. Means we get new toys in an ever changing environment of beastly codices like the Eldar. Unfortunately, we don't have a standalone codex. And some of the pictures released of the codex is concerning (possibly no Crusader squads/LRC dedicated transports?), but we'll have to wait to see since the pictures were very limited.
Nevertheless, this is very good news, especially with Nova Open so close. I didn't go through with commissioning my Neophyte Land Speeder Storm squads, because I knew a codex was on the horizon and didn't want to invalidate my army before Nova. However, if it turns out that this archetype is still viable, I might still use it. With that being said, I think I'm leaning a little bit into another direction. I want to feed off of my previously Nova Open used Templarbubble and combo it with the Sisters of Battle (plus the Culexus Assassin since Nova is allowing 3 detachments). We'll see how the points spread works out, but I'm excited since I have the majority of these already painted. Anyway, I'll see you in about a week and we'll start digging into the new codex! :D
As many of you are aware, there is a new beast on the block. The Eldar Craftworld codex. This book can do some crazy things, for very minimal costs. One of those is their new Windriders, who can take a heavy weapon each. Can anyone say Scatter Lasers? For 270 points, a full unit of these can put out 40 Str 6 shots a turn at a range of 36 inches. That's pretty good. But we're Black Templars, so we need to figure out ways to counter them.
Riding a jetbike gives them T4 and 3+ armor, so they are essentially MEQ. However, they are fast and have jink, so are superior to the normal marine. This makes our choices much clearer. The obvious answer is Grav weaponry, but I'm not convinced that we should knee-jerk and take massive quantities of it in our normal lists. Especially since the jetbikes will often out-range these weapons. We have the special issue ammo of the Sternguard, but we face the same problem as Grav. Same issue with plasma. So you will need to ensure that these weapons are placed on mobile and/or relentless platforms who can keep in range of these sneaky xenos scum.
Missiles are an option, as you'll kill approximately 1.11 MEQ per two krak missile shots. You will just have to watch what you put these missiles on, as they will likely see return fire. They will also help against the MC's that your Eldar opponent will likely put on the board. The lascannon will also work here, but will obviously be more expensive to field. The Vindicator is also an option for you, as the Demolisher Cannon is vehicle based, it'll be able to keep up with the jetbikes.
Alternatively, you can use fast, but cheap, tarpits to harass your Eldar foe. If they are in close combat, they can't shoot you can they? It will be tough to accomplish, as you don't get much faster than jetbikes, but not impossible. Vanguard Vets come to mind, as do bike squads. Or really any opportune unit that comes into range.
Honestly, my best response is to field an army that has a mix of long-range weaponry with low AP and fast moving fire-platforms. This gives us some first turn firepower, as well as being sustainable throughout the game. The fast moving units will be able to bring in the mid-range weaponry, which typically is more powerful and able to cut through the 3+ armor. The other suggestion that I would have is to field MSU. These jetbike squads tend to be a little bit larger to protect against leadership checks, so they have to put their shots into a single unit at a time. If you have numerous units, its much harder to eliminate everything with sufficient time.
Do you all have any other ideas or comments?
So there I was, browsing my current lists on Implausible Nature, when I was struck with the notion that I needed to update my mech list. With 7th Edition in full swing, and all of the new codex releases, the list seems a little bland. I wanted a little more color. A bit more "Oomph" to the list. After accidentally falling onto a website with an Adepta Sororitas army painted on it, I fell in love with this new list idea.
Hello everyone! There are a few things I'm known for. The first, that I'm a dirty Black Templars player because I use shooty units in a traditionally choppy chapter. Second, that I run an exceptionally tricky, but effective drop pod army with the Black Templars. I don't play them in the typical fashion and most players don't understand the finesse. I'm okay with the first, because that is simply what the Black Templars did best in 5th Edition. Unfortunately, the stigma has stuck with me all the way into 7th Edition. There isn't much I can do about that. However, the second thing is something I'm rather proud of.
So after some play-testing of my previous list, I'm making a couple changes to it. The list performs admirably and exactly as I intended it to. However, the HQ slot needs some fine tuning. To the effect of being completely changed. Haha. The unit itself was a huge CC beat stick, capable of taking a lot of high end punishment due to the storm shields and Apothecary. The grav weapon capabilities were also a huge boon. It, however, was extremely vulnerable to torrent of fire. As well as anything that was higher initiative in close combat.
I am officially a registered attendee of Nova Open 2015. Its about time I had the opportunity to get back there. All is well in the world once more. ;)
Here is the 40k Mission Primer that I'm working with. It'll influence my list building a little bit, but not much. In the coming months, I'll go into each mission and why I believe the lists I'm testing will be sufficient for its needs. I'll be starting with the Neo-Bubble first! ;)
In the previous post, I mentioned my desire to go a little...off the wall with my Nova Open list. I normally go balanced, but I want to turn some heads with some variety. Something they haven't seen before. I like to plan ahead, as that gives me the greatest amount of time for play-testing, depending on the mission parameters. Someone on B&C offered up the idea of Land Speeder Storm spam...and guess what? What was a simple idea...is now a full-scale obsession. Its happening.
Back to our regularly scheduled program! Its been awhile. Things have been in relative upheaval for me, but there is no longer anything I can do about it. Its tragic really. I'm incredibly distressed because of all of it. But alas...that is why coming back to Implausible Nature and the Black Templars is important. I enjoy helping others. So let's get at it eh? :)
This is the official announcement of my attendance for the Nova Open 2015. I will be playing the Black Templars, obviously. I will also be playing Malifaux there. If you like skirmish based games, this is where you need to be looking. Anyway, I need to get a lot of games played in a very short amount of time. Fortunately, I have almost all of the miniatures needed to make this happen. I'm looking to play competitively, but I want to look outside of the conventional methods if possible.
So I'm looking at builds. If the missions that Nova Open intends to use favor the Defensive Drop Pod list, then that is what I'll be running. If not, I'd like to have a backup plan. Certain things need to be fulfilled. Anti-air. Anti-tank. Anti-infantry. I'm also going to try to leverage the strengths of the Space Marine codex and Black Templars chapter. It'll be fun. I don't know what I'm going to go with yet, but I'll be taking everyone along for the ride.
Hello everyone! Today we're going to look at a data slate that isn't officially a part of our codex, but fits in exceptionally well -- Codex: Officio Assassinorum. These are independent operatives that compliment our forces nicely. The Vindicare Assassin, the master sniper. The Callidus Assassin, the infiltration and manipulation specialist. The Culexus Assassin is the bane of psykers. And finally, the Eversor Assassin is a close combat monster. All potentially have a place in our forces, but there is a specific one I wish to speak on. The Culexus Assassin.
This blog is not devoted to anything specific. One day it might contain random thoughts about the world or ranting about something, the next day discussing some 40k tactics. More times than not, however, it'll be 40k related. But be aware of this random range of posts! Feel free to comment on anything you see here, provided its on topic. :D