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A preliminary look at the 'Nids

12/9/2009

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The release of the Tyranids will hopefully break open the slew of mechanized warfare.  Ideally, although I love mechanized armies and the speed/protection they provide me, I don't want to have to face them every game.  Where are the hordes of old that used to plague the hobby?  Hopefully, this launch of xenos filth will start an avalanche of footbased armies to break up the type of opponents you might face.  Plus, the Nids have needed a re-tune for quite a while now.  :)

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Hormagaunts: Improved Initiative. Point costs halved.

Gaunts: nothing new there.

Gargoyles: A poisoned attack that excactly works as the Warhammer Fantasy Poisoned attacks rule work: Each roll of 6 to hit always wounds. Armour saves applied normally. Poison glands available. Point Costs halved.

Raveners: Plastic Kits of three with lots of options for thorax weapons.

Tyranid Warriors: Improved armoursaves, 3 Lifepoints each. ~Wounds Core unit. You still may have Tyrant Warrior Alphas as HQ choices.

Lictor: 3 for a FOC, no 0-1 Limit. 3 Lifepoints. ~Wounds

Lictor Death Leaper: In the list. WS9, I 7, Rending on 5+.

Old One Eye: In the list.

Red Terror: NOT in the list.

Hive Tyrand: The major HQ choice again.

Hive Guard: Harpoon Cannon does not need LOS. Longe Range weapon.
From a different angle, they really do NOT look like Centaurs at all. They just lean on their middle limbs to balance, bud they really are not 2 pairs of legs.

Genestealers: Point costs dropped. No info if they are core or elite.

Broodlord: Upgrade to all Genestealer squads. Psychic powers.

Venomthrope: Poisoned Attacks that wound on 2+. Grants 5+ cover save to all models within 6 inches.

Pyrovore: Melee Monster with flaming template weapon.

Zoanthrope: Apperantly no 0-1 choice any more.

Carnifexes: Squads of up to 3. Increased ballistic skills.

Trygon: He's there. Monstrous Creature.

Mawloc: He's there too.

At least two new bioweapons: a canon (Hive Guard and/or Pyrovore) and a thorax swarm (Pyrovore?).

Broodlord no HQ (still hoping for Broodlord Alpha being one).

Ravenors compatible sizewise with Warriors (was said before IIRC)

Carnifex gets more attacks and better BS. Broods of 3 confirmed.

Biomorphs for Gargoyles not included but sprue available separately (most people will have enough from the gaunts boxes). "Venom rending" confirmed (automatic wound on 6).

Trygon same size as FW one (see attached pic, my trygon based on a CD). Monstrous creature, parts compatible with carnifex. Will form tunnel swarm together with Ravenors. Will get Apocalypse data sheets in WD Ferbuary. Alpha Trygon Synapse.

Mawloc (German Morgon!) shock troop, can fall back, can borrow/disappear during movement phase just to shock back next round. If Mawloc base shocking in contact with enemy base, place 5" template above and everyone in contact with it will get S6 AP2 hit.

Pyrovore called cc monster with said acid spray attack, but personally I am still convinced of the second artillery attack. GW suggests to also use Pyrovore counting as big Biovore.

Broodlord and Warriors removed from HQ, leaving the lone Hive tyrant (still hoping for Alpha variants).

Tyrant guard gets frenzy and another rule, if Hive Tyrant is killed.

Lictor not 0-1 anymore, one more life, cheaper. Death leaper in Codex with some special rules and mail order only.

Red Terror not rulewise in Codex (just mentioned), model can be used counting as Ravenor.

Zoanthrope has "long range" anti-tank (longer than before?).


"I think this codex may be the beginning of the end of melta-spam" -- Bigred
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