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Center and Marines

2/16/2018

5 Comments

 
Each 8th Edition Space Marine List is made of several parts.  In my experience, the defining aspect of a Codex Space Marine Army is “the Center”.  An example is the Ultramarines.  A common center is Guilliman + 3-4 Razorbacks or Fire Raptor Gunships, and Tigurius all cuddled up around all around him. Or non-competitively, a more common center in general is Captain or Chapter Master, Lieutenant, and three to four line squads of player preference.  Tacticals, Intercessors, or their equivalents is a good example.

My personal list has a center of 2 14-Man Tide Squads, 2 5-Man Intercessors w/ AutoRifles, Champion, Marshall w/Helm, Cenos and Deep Striking Castellan w/Teeth.

The existence of that centers defines my army play-style and style of engagement: melee anvil.  My army is then built to support that style of engagement. However, why is the center important? How does it define your army? Well in a word, the center is your army.

That Gulliman list might have a couple units, perhaps a few backfield Devastators, or the generic Space Marine List a few forward deploying scouts. The Blood Angel list at LVO with its numerous Intercessors, was spearheaded by Hammer Captain, Mephiston and other Characters, alongside Sanguinary Guard and Death Company Bombs or Deathstars. Each Center presents is own unique challenges and advantages.

A classic or basic center of a double character (Marshal and Castellan or Champion for us) and 3-4 Line Squads is able to secure a position. It’s highly inflexible in movement, as you try to stay bubbled. That inflexibility renders is vulnerable to flanking. If an enemy say Scion Squad hits your left flank. A classic center needs to delegate or separate one of its line squad to handle the scions. A Razorback center instead would disembark its contents and send a couple MSU Squads to handle it.

But those MSU squads would risk the counter attack or the opponent’s BolterBro/(or equivalent fire) taking them out.  Though, in theory, the amount needed is give or take take 50 Bolters Shot per 5 man squad, or 10 Shots a Marine. For context a 5 Man MSU with DoublePlasma puts out 25 Bolter Shots in Rapid/Charging.

In contrast a center like Fire Raptors, cannot take and hold objectives, reliant heavily on its supporting characters to clear enemy off midfield (at least those who cannot be shot off). But unlike the above examples given it has a larger array of weaponry can respond to flankers without separating from its support elements.

Where do as Black Templar fit into all this? Well, first and foremost, our Crusader Squads are one of the best power armored Line Squads in Warhammer 40,000. They can be whatever you want a line Squad to be. 5 Man MSU in Razors? 5-4 Rhino Fire Support? 13-15 maybe 20 Man, Tide Squads. The innate weakness of said Crusader Squads is battlefield flexibility. We lack combat squad and thus unable to respond to a changing battlefield scenario.

Tide Crusaders especially suffer that weakness. Meaning we have to build our army to incorporate and reduce that weakness. I use Mechanicus Skitarri; though Space Marine Biker Squads, Scouts or even cheap Assault Marine can fill the same function. In addition to my two tide Squads, I run two Intercessors Squads and Cenobytes. Intercessors armed with Auto Rifles, follow behind my Crusaders.

If the enemy force requires me to separate I move one of my two Intercessors to engage. And if I need to hold a midfield and keep moving on, I leave my Cenos behind to claim the objective. Third, the issue is getting to enemy force. Advancing turn 1, means I am likely within range (average distance is 7”-9” well within reason for our tactics). But I need to survive the critical first two turns.

So I utilize 10 reserve Reivers, Ponies, Scions, and Castellan w/ Teeth, alongside two Rattling Squads. A pure list could use Scout Marines, Assault Terminators, Interceptors, or more Reivers, to achieve a similar effect. But they are important as they force the enemy to spread out and being unable to bring their guns to bear on my Center army or force.

The flankers and deep strikers, work together to support my Center. If my Center were Rhino focused, I’d not have the flank support or as many deep strikers (Ponies notably). But I do it this way so the rest of list is setup to support them. If you have a weak center your list fails.

A lot of players I see take the minimum troops and then load up on toys. Minimum troop/squad size only good for Razorspam style lists. If you are taking a couple Storm Ravens or LRC, then throwing MSU Squads, maybe a single overly upgraded Vanguard and Ironclad Dread into the list, it’s gonna fail before it begins.

Furthermore different styled centers require different characters, Helbrecht and Grimaldus do not belong in the same list. Helbrecht supports high elite Pseudo Star Lists where they need his full re-rolls to bring maximum effect. Use Grimaldus instead for a black tide list for when his ability can become most relevant.

These character you take them or you have a list that can utilize them. In either scenario, your ‘army’, not a single unit defines your force. A good list starts with a firm foundation.  In most lists, that should be the troop section.

~Schlitzaf~
5 Comments
Marshal Laeroth (Admin)
2/18/2018 04:37:31 pm

I would agree here. The key to proper list building starts with the troops and we have plentiful options there. Really, the entire archetype of your list revolves around them. If you don't have adequate troop coverage, especially in a tournament scenario, you're hosed. Your opponents are smart enough to want to take them out and if they are critical to your game-plan, you better have a lot of them for redundancy.

Rock lists that take just the minimal troops will find their counters more than they would like. You can potentially lose the game on the first turn, simply because you didn't have enough troops. Balanced lists leverage that strength against rock lists and more often than not, come out on top simply due to superior list building.

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Marshal Hortensius
2/20/2018 10:27:54 am

Well written, thank you!

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Marshal Tykon
2/27/2018 12:28:02 pm

Something I've toyed with a bit is using the Chapter Master Stratagem on a Captain with the Crusader's Helm for a 9" bubble of reroll all failed to hit rolls for our boys. Admittedly it is quite expensive CP-wise, and necessitates having something like a Guard Warlord to recoup some of the CP loss, but pairing it with a Jump Pack Captain has given me a wide bubble of rerolls for my army.
Thoughts?

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Dark_Jober
3/8/2018 08:00:27 am

This article is really interesting. Thanks

Reply
Schlitzaf
3/12/2018 09:06:37 pm

To answer that question, I am not a fan in general of the CM Strategem, sense it’s functionally a Battlelion Worth of CP and would take a Helbrect (with a Castallen (whose Warlord) and Champion) led Brigade instead. That said it’s a solid use of that Strategem, and the Helm espacially nice given means you can use it off deep strike

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