Thanks in advance. :)
I'd like to hear your experiences with them. With any armaments that you may have used. What was your opponent playing (codex/allies and basic list build)? How did you use them? What worked? What didn't? What would you do differently, if anything?
Thanks in advance. :)
40 Comments
Elotar
9/14/2013 06:05:43 am
I've looked at their stats, find no invul save and forget about them.
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9/14/2013 06:22:44 am
Narrow thinking, in my opinion. There are plenty of other ways to keep them alive. Not to mention, they are not scared of the typical AP1/2 weaponry as they are T5 and won't be ID'd by them.
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mrpessimistic
9/14/2013 06:26:02 am
At 280 points for 3 models I want an invulnerable save, period. One IG Plasma Vet squad is fully capable of killing 1-2 of them. 9/14/2013 06:47:39 am
@ mrpessimistic
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Algesan
9/14/2013 09:28:05 am
Are they on 40mm or 60mm bases? I'd think 40, but... Either way, you should be able to proxy them. Heh, if I could use AoBR Terms when I fielded my first Deep Strike Lists with a splotch of yellow on the base = Cyclone ML and splotch of orange on the base = Chainfist, then it is all good. Yes, I literally had the color coding typed on my lists for my opponents to see.
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chadsteam
9/14/2013 12:51:04 pm
I do not have the models yet, but BoLS reported that they are on a new 50mm base. I really want to try them, but I am holding out to see what the meta game shows. Dropping that much money into something I won't use later is tough to do.
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Algesan
9/14/2013 05:23:14 pm
There are 50mm bases around, I've got a few from Wargames Factory, but it would be easy enough to cut some out of foam board and/or simply sub in a 60mm base for a proxy. Next question would be size of this "Space Marine inside a Space Marine". I'm guessing smaller than a Dreadnought (although Dreadnoughts are way under scale, should be ~50% bigger and hanging off the edges of a 60mm base). You could cut out a rough foam board shape of the right size and width to make do. 9/14/2013 10:12:14 am
I just got home from an event at my local store and I was pleased with how they ran. The only battle they curled up and died in was against Chaos Space Marines. Some warp shenanigans and a ton of AP2 attacks in close combat put an end to them real fast, but before that they put the hurt on.
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elotar
9/14/2013 04:49:48 pm
or 290 you can get two squads of devastators - one with LC, one with ML which will got you more firepower and more surviability.
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9/21/2013 04:05:07 am
While I don't disagree with you that devastators are pretty good...they eat up necessary Heavy Support slots for things like Thunderfire Cannons. Which, in my opinion (after playtesting), are more necessary than both the Dev Centurians and normal Devastators. **Definitely** should have at least two in a list. But if you do that, then you're leaving only one slot for anything else. One normal devastator squad with ML/Las is pretty lame.
Algesan
9/14/2013 05:29:58 pm
Hmmm, they should just die like Terminators do. Which might be a way to look at the points. Two wound models with 2+ save...in Terminators that would be 240 points base, plus weapons. So, if the firepower worth 50 more points and the slightly more fragile unit? Because, there is still S10 out there...
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greggles
9/14/2013 11:07:12 pm
Most battle reports I've seen with them involve keeping the standard hurricane bolters, and taking all grav cannons. The grav amp lets you reroll your wound/vehicle hits (so the chance you get a 6 with rerolls is pretty high, plus there is a raging debate over two grav 6's = 3 hull points off
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9/21/2013 03:35:18 am
Aye, due to points constraints, I took the ML's off my Centurians and they did just fine with the hurricane bolters. I will say I missed the first turn firepower, but...it wasn't so needed that I'd immediately try to find those 30 points again in my list. Besides, 260 points is plenty enough of a points liability as it is. :P
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AdroitSquirrel
9/15/2013 12:52:17 am
@Elotar I'm not sure about how much more survivability you're going to see from Devastator Squads. There is a lot of AP3 flying around these days and they're 1 wound models. What the Centurions give us is a wide range of options and can be used to fill a variety of roles in building lists. I think we can think bigger than trying to just answer the Riptide question. Targeting a squad of regular marines with grav-cannons and grav-amps is a death sentence for that squad just as much as targeting 2+ armor models. Ultimately, I think the Centurions are good at being tailored for what you need them to be. I wanted something to provide mobile fire support for my Crusader Squads and the Centurions filled this role perfectly.
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elotar
9/15/2013 07:37:47 pm
Where you find lot AP3? Most popular armies now are tau (AP2 riptide), eldar (s7 ignores cover), demons (ap2 monstrous crits), necrons (grav-cannons vs wrath :|). CSM was like 7% of the field at nova.
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9/21/2013 03:48:13 am
I think it is a mistake to consider Centurians in a vacuum against those armies. As I said someplace (I forget where), the Centurians are not complementary units. They are the unit you build synergy around. If you want to make them useful, then you need to field units that minimize the effectiveness of the those other units you're referencing.
Zyth23
9/15/2013 03:55:12 am
I'll buy some of them and try to use them as Fire Support using Twin HB and Huriccan Bolters.
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Trignama
9/15/2013 10:25:55 pm
I know this is supposed to be about the dev. Centurions, but has anyone paid any attention at all to the assault version of them?! They are really good for just the 3 at their base cost, with base weapons, and can switch to hurricane bolters as their chest weapons for free (so have 2 with bolters, sgt with grenades maybe?).
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Zyth23
9/17/2013 09:28:36 am
I still didn't read alot on the Assault version, but having no Invulnerable Save won't help for Assault attacks.
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9/21/2013 03:53:15 am
Your last line said it all. The need for a transport really is what turns me off on them. That gives us a real points crunch for a unit I can replicate nearly as well with TH/SS terminators.
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Zyth23
9/21/2013 05:52:03 am
I read logner the rules of Assault Centurions, and I will definitly use a squad of 3 with Siege Dril (STR9 AP2 that attacks at Initiative Rank 4, not at 1 like ThunderHammer) with Hurrican Bolters and FlameThrowers inside of a LRR against my next oponent (Okrs)
montressor
9/17/2013 04:49:59 pm
If I were to use assault or devastator centurions i would put them in a stormraven with a locator beacon. The threat of being charged by assault centurions (and their rending sarge) from about 40in (4in seems to be my conservative average charge roll) is pretty scary. deploying the firepower of dev cents anywhere in that range could drastically change an opponents plans too. I'd like to proxy this to test the SR as a delivery method before shelling out 80 bucks for the models.
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TheArcticTemplar
9/18/2013 09:01:18 am
Something that I've just tried doing is outflanking a 3-man Dev Squad with Grav Cannons by attaching a Raven Guard Librarian to the unit(he grants them Scout). Outflanking nearly guarantees that they aren't destroyed before they get in range, and it's unavoidable during Hammer and Anvil deployment. Just my two cents.
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Zyth23
9/18/2013 07:17:50 pm
You can't use Librarian with Black Templars. Or they will kil the Librarian before attacking your enemy.
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Algesan
9/19/2013 04:58:58 am
Not with the new Really Deep Dark Blue That Looks Black Templars in Codex Smurf. Ally away with the witch, the group formerly known as Black Templars now just have Librarius Envy. The loss of the Chaplain Corps was a result of having so many Brothers in treatment over the shock of this news.
TheArcticTemplar
9/19/2013 12:13:08 pm
You don't have to use the Librarian to give them Scout; any Raven Guard IC that doesn't have Bulky or Very Bulky would suffice. I just grabbed the cheapest HQ available and used it.
Zyth23
9/19/2013 07:24:00 pm
The rules about the Librarian restriction stay the same as before, the only Psykers we can play with are the Grey Knight, Any other LiPsykers would be the firtst target of our Templars. (Due to Horus nearly killed the Emperor with his psykic powers) 9/21/2013 04:01:02 am
Thematically, and in the past, that was correct. Now, with the new rules and the expansion on the fluff in that department, we can ally with psykers with no restrictions of any kind. We just can't take librarians ourselves.
Zyth23
9/21/2013 09:25:31 am
You're right Laeroth, and it seem that in our new Fluff, we don't hate psyker anymore. Only the Renegats Psykers. (Which isn't fun, was better before, I could attack an ally Psyker before my Opponnents troups)
Algesan
9/22/2013 09:05:34 am
Okay, I was trolling for Dust Tactics opponents yesterday at the FLGS and after one game ended up helping out a couple of 40K noobs playing one of their first games. Assault Centurions can be devastating, the level of firepower is insane coming out of a Land Raider. However, this was a 1250 game IIRC, so any Land Raider is devastating at that points level. OTOH, if the game had continued, I don't think the situation would have changed, which was the guy without the LR/Ass Cents ending up winning.
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Zyth23
9/22/2013 11:40:24 am
Because Deep Striking with our Black Templars was dangerous before, no teleportation balise available and all units was highly expensive before.
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Algesan
10/4/2013 05:32:03 am
My point on the Deep Striking was a balance. At first I did "safe" DS only...and ended up losing games when my guys (esp Assault Terms) scattered entirely the wrong way and never got into the fight. I also lost games not being able to bring my Assault Terms into action against highly mobile opponents who scooted around and mostly ignored them.
chadsteam
9/23/2013 02:34:06 am
Yeah, I did a similar thing yesterday. We're coming up on a 1k pt partner tourney and my strategy, because the pairing will be completely random is to take an army that can stand alone at 1k. He had 2 IG platoons with a Commissar bunkered in behind his Aegis line. I went ahead and took the chance of deep striking my 5 Termie squad with 1 Assault Cannon into about a 6-in circle behind his Aegis and nailed it(33%chance). They took out half his army while only losing 1 Termie per turn (terrible save rolling on my part) for the rest of the game.
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Zyth23
9/23/2013 03:28:25 am
The Termi Saves are just..... 9/23/2013 11:28:44 am
To be fair, I think that 1250 points is way way too low for Centurians. They are too expensive for what you get at that level. Especially with a Land Raider. I am not surprised the guy without them looked to be winning, as he had a much more balanced army. :D
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AdroitSquirrel
9/23/2013 02:30:21 am
@Algesan My biggest concern is the point sink. I'd prefer to give them a cover save, but placing Grimaldus and company on baby sitting duty seems like an adding too much emphasis on an expensive unit in the first place.
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Zyth23
9/23/2013 03:36:54 am
=/ I wanted to bring my Centurions behind enemy line.
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9/23/2013 11:21:38 am
The more and more I play with them, the more I am convinced that shoving Centurians into a list willy-nilly is a big mistake. You need to support and build your army around them. With that being said, two squads are too many for anything less than 2k points. One squad max. You just cannot properly build a balanced army when 500+ points of your army are devoted to Centurians.
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Zyth23
9/23/2013 10:54:20 pm
Do you include a LandRaider in the 500points for Centurions? (for Assault Centurions) 9/24/2013 01:49:56 pm
The lascannon, missile versions are the best option in my opinion. If you are going to run three units which I have playtested against for Feast of Blades run 2 las/mis and 1 grav/hur and they work wonders. They are hard to kill even for my tough maximized tournament list. Taking them with a buff commander and a riptide would be a killer combination!!!
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Laeroth's Blog
This blog is devoted to the Black Templars chapter and the tactics, list building, and general musing associated with them. Readers will see occasional posts from Marshal Laeroth -- "Bob". Archives
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