Been busy a lot this year but with Faith and Fury leaks, I wanted to talk about ours boys in black. First and foremost; is our overall rules.
Quite good, there are only a couple issues which I’ll dedicate to individual sections. The review will plan to cover in order;
Part 1) Chapter Tactics, Chapter Doctrine & Army Rules
Part 2) Unique Datasheets, Sword Brethren Specialist Part 1
Part 3) Litanies
Part 4) Stratagems and Sword Brethren Specialist Part 2
Part 5) Warlord Traits & Relics
Just for a quick review our Chapter Tactics is Reroll Charges dice, coupled with 5++ Mortal Wound Feel No Pain. And our Super Doctrine is during Assault Doctrine, any time a BT Model rolls an unmodified 6 to hit after charging or making a heroic intervention, that hits caused an automatic hit/wound. And we get another set of 6 Litanies.
The main thing here is that, reroll charges increases our charge threat range from 7” to 9”. Mortal Wound negation allows us to endure what other armies would curl up and die too. And Doctrines increase our firepower output. The Assault Doctrine Benefit reduces the pain of variance especially for our lower attack weapon.
(Marshal Laeroth -- Our reroll charge dice is huge bonus to the style of list we're trying to build. With a ~56% chance to make a 9" charge, we've become the premiere deep strike/concealed position assault army. Adding in Knights of Sigismund, we've finally got that nice little oomph to push us over the edge in close combat. It makes our basic models dangerous with Shock Assault and Assault Doctrine. The 5+ mortal wound defense almost invalidates whole strategies as you take 1/3rd of the mortal wounds off the table right off the bat. Awesome.)
Our other two army level rules are no librarians (or Adeptus Astartes Psykers if you want to be specific) and we may not use Chapter Champion Stratagem.*
These five rules, are two downsides and then the standard chapter tactics and super doctrine common to all codex space marine chapters. And due to a lack of witches, we get a litany table. Assault Super Doctrine is a mediocre one for a variety of reasons.
And as a melee focused list and fact our lists will majority be pistol armed, you’d almost want to forgo combat doctrines entirely. I wouldn’t for reasons discussed in part 5 and in following section about our various unique units.
*Now as some of you might have realized by raw (rules as written) we have access to the Imperial Fist Supplement, as Scions of Dorn. It should be noted that is likely to rectified sooner rather than later.
(Marshal Laeroth -- I agree. I don't think it would be wise to build lists around the use of Imperial Fist rules, as it is almost guaranteed that this will be something fixed in our upcoming FAQ. Its better to start learning how to use our rules, rather than gain 2 weeks of a gimmick.)
Pardon the brevity of this section, the datasheet one is gonna be a bit longer than this one. We will see you soon in Part 2!