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FAQ The Big One

4/26/2018

6 Comments

 
Given I have just started a new job, I might be posting less frequently. But I am hoping to at least take some time to dissect the various news in the the most recent FAQ’s. Of those changes that which are the most important is the Deep Strike Change.

For one, the power level question in addition to units, while important shouldn't drastically hamper us (if nothing else we can spend 91 points (6 Initaites and a Neophyte) for 12 power (or rough equivalent to a 5 man Terminator Squad). The more important one will be the limitations on Turn 1 Deep Strike, sense before the FAQ; a tide list would use cheap deep strikers in mass to form as a functional faux screen. The second is functional removal of forward deployment deep strikers, turn 1. Now we have a couple options here to handle that, but here is my list for reference. 

Black Templar Battalion
HQ - 179
Marshall - 101; Power Fist, Storm Shield
-Helm, Warlord (Rite)
Castallen - 78; Bolt Pistol, Jump Pack
-Teeth of Terra

Troops - 580
2x Crusader Squad - 392 (196); 14 Man, 7x Neo w/BP&Knife
-SB w/CombiFlamer&PowSword, 4x Init w/BP&Chain, 1x Init w/Flamer
-1x Init w/BP&PowSword
2x Intercessor Squad - 188 (94); 5 Man, 4x Inter w/BoltRifle
-Sgt w/BoltRifle&PowSword
Total 759

Black Templar Vanguard
HQ - 75
Emperor’s Champion - 75

Elite - 206
2x Reivar Squad - 200 (100); 5 Man, GravChutes
-Sgt w/Carb&Knife, 4x Reiv w/HvyPistol&Knife
Cenobyte Servitors - 6

Fast Attack - 280
2x Assault Squad - 280 (140); 7 Man, Jump Pack, 4x Marine w/BP&Chain
-Sgt w/TwinPlasmaPistol, 2x Marine w/PlasmPistol&Chain
Total 561

Vostroyan Battalion
HQ - 75
Company Commander - 30; Shotgun, Chainsword
-Kurov’s Aquila
Tempestor Prime - 45; CommandRod, Chainsword

Elite - 133
1x Special Weapon Squad - 45; 6 Man, 3x Gaurd w/Lasgun
-3x Gaurd w/PlasmGun
Militarum Tempestus Command Squad - 88; 4 Man
-4x Scion w/PlasmGun

Troops - 196
2x Infantry Squad - 118(59); 9 Man, 6x Gaurd w/Lasgun, 1x Gaurd w/PlasmGun
-Sgt w/LP&Chain, 1x HvyTeam w/Autocannon
1x Militarum Tempestus Scion Squad - 78; 5 Man, 2x Scion w/PlasmGun
-Tempestor w/PlasmPistol&Chain, 2x Scion w/HotShotLas

Fast Attack - 120
2x Rough Riders - 120 (60); 5 Man, 2x Pony w/LP, Chain + Lance
-Sgt w/LP, Chain + Lance, 2x Pony w/LP, Chain + PlasmGun

Heavy Support - 156
2x Heavy Weapon Squad - 156 (78); 3 Man, 3x HvyTeam w/Lascannon
Total - 680
Grand Total - 2000

So this list is my post FAQ list with 12 Command Points, 119 Models, 45 of those capable of deep striking or otherwise, and a net ‘118’ Power of which 52 of is droppable as Deep Strike. Furthermore there are 23 Units and up to 10 Reserve Units of various stripes. On average I will place 5 Units into reserve, the Reivars, and the Scion Units. And if curious I have 2000 total points and around 970 (969 exactly I believe) can be placed into reserve.

The beta’s rule, affects our use of deep strike as screens, Reivars and in the above list my Assault Marines. The basic change requires a different kind of melee ‘screen’ unit, fast moving and cheap. Rough Riders and Assault Marines for example, in the list above fill that role. The corollary is that using flank units, are no longer as needed.

I’d still advise have something that can do that role, because of niche scenarios vs lists like Blood Angels (whom have a redeploy stratagem), Grey Knights with Gate, and Genestealer Cults, are limited examples. It is no longer a main concern, at a list building level. It is now a concern on game level. The lack of a flanker or deep strikers also means our center can advance more aggressively as they don’t need to meander as much in the turn 1 backfield because there is no worry about an Alpha anymore.

Turn 2 Alpha or Beta’s will represent a different issue. You are less likely to have a center unit in position to counter assault, but a deep striker has now choose which to tackle vs forcing their opponent which unit to tackle back with. That also means certain glasscannons (Scions) with slow movement have to choose the operative target on the drop as that is their only viable target. I meandered quite a bit, but I’ll just look at the basics and my intention next month.

All said and done using the above list, as a sort of baseline, I’ll try and discuss each element of the list, over month or so. The first week is mostly a review of earlier posts, sense it’ll deal with my ‘center’. The second week, looking at the Reivars, Assault Marines And Rough Riders, their role as screens. And how especially the former two have changed in function. The ponies will be used as a way to transition into Week 3. Where I will discuss what we need in our allies (if you are bringing them) and what you should not use for allies. Then finally, recap the previous weeks, and conclude with some thoughts on the FAQ. My hope is try and share what I have learned about dealing with newest FAQ and how it’ll affect our boys in black.

​~~Schlitzaf~~



6 Comments
Dark_Jober
4/29/2018 12:10:20 pm

Hi!
I'm happy reading new posts here!

I have some questions about the list proposed.
How can the Assault Marine Sargeant take Two plasma pistols?
C:SM Pag169. Assault Squad.
"The Space Marine Sargeant may replace his bolt pistol with AN intem from the Meelee Weapons or Pistols list."
"The Space Marine Sargeant may replace his chainsword with AN item from the Melee Weapons list."
So... he can be equipped with PlasPistol and Chainsword but not two pistols.

Reply
Schlitzaf
4/30/2018 05:46:21 pm

Check the latest FAQ for Index 1. The Assault Marine Sargent can take 2 Options from Pistols and/or Melee Weapon list

Reply
Dark_Jober
5/1/2018 03:57:43 am

... Ok... Thanks brother
This is insane! Checking Rulebook, Index, Codex, Chapter Approved and Big FAQ...

I will be never totally updated!

Dark_Jober
5/1/2018 04:10:11 am

I was playing 1k games (before Big FAQ), and I felt that when starting to play 1.5k I will need to add some Imperial Guard reinforcements, specially that Kurov's Aquila, some cannon fodder and heavy weapons.

I never though about adding lascannons in the IG, because I was using Devs Squads. I was searching some weight of fire with Mortar Teams, but lascannons are another good idea.


I have some questions:
1) Why using Vostroyan instead of Cadia?
2) ATM I have no Rough Riders, but I'm thinking a really nice conversions (hahahahaha), so... do you think Scout Bike Squads or SM Bikes Squads could work?

Reply
Schlitzaf
5/1/2018 06:13:50 am

I’ll answer some of your questions in more detail come week 3. But reason for Vostroyans are well the Gaurdsman I own IRL are Vostroyan Models. And I’d use the AoS Freeguild Outrider Kit for Rough Riders.

Reply
The_Dude
7/14/2018 11:16:22 am

I have been looking through your 8th ed. lists on another page and do they still hold as a viable list with the big faq? Thanks and keep up the great work! I am a fan of this site!

Reply



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