But that isn't what I'm here to talk about today. Examining his lists, you'll find that both versions contain a few key elements that has contributed to their effectiveness. Because I've gotten several emails regarding the matter, I thought we'd take a look and see if we can take those pieces and use them in our own BT lists.
First off, the lists are important to see. You can find his Nova Open list here and the Adepticon list here. It is important to note the points differences. Even so, you can start to see some similarities between the two. We have a scout unit, a core of 3 Rhino-based Grey Hunter squads, and 2 Razorback-based Grey Hunter squads. In addition, there is at least two Long Fang units in the lists to provide long range fire support. Very solid core.
The roles of the Long Fangs are quite easy to understand, but what of the Scouts and GH units? Scouts in the Space Wolves codex are pretty darn good. They are capable of carrying melta weaponry, as well have accurate Outflanking with their special rules. These guys are definitely backfield disruption for your opponent.
Most lists contain troops and Tony's lists are no different. He prefers a higher count than most lists, seemingly to create a target priority issue, as well as redundancy for his forces. The larger "portion" are devoted to AT, with Wolf Guard hopping in to provide a combi-melta shot. They can also compete in close combat due to their Wolf Banners. The two Razorback units are more suited towards AI duties with their flamer, but gain duality from the TL-Lascannon mounted on the transport. It is likely these guys come in behind to claim objectives after the assault elements of the army roll through.
So can we take these elements from his proven lists and replicate them with an older codex? Techmarine Lucion believes its possible and took the time to email me about it. He even brought his thoughts to bear in the comment section of this blog post. I think Lucion's thoughts have merit, so let's take a closer look.
** Please note: This is taking his idea and putting my own spin on it. I apologize for any mis-understanding regarding that matter! **
There are several things that the SW codex has that we cannot replicate, namely the HQs and Wolves (Thunder Cavalry/Fenrisian Wolves). But we also don't have Scouts or dual-melta units (from Wolf Guard). But that is okay, I think we can replace them sufficiently enough in other places. For those things that we can't, we'll just have to bring something else to the table to take advantage of the things the BT do well with.
First off, we need a HQ unit. The most obvious choice is the Emperor's Champion. More so because we're required to take him. But that is okay, because we're going to use it to our advantage. He gives us 'Accept Any Challenge', which will make up for the fact that we cannot purchase Wolf Banners in our troops. Preferred Enemy will allow us to conserve the attacks we have and make our units more efficient in close combat, creating a credible threat to our opponent. We don't need the other HQs because we simply do not have anything that compares with a Wolf Lord on Thunder Cavalry or a Rune Priest. We'll make up for it elsewhere in the list.
Next up, we have the Wolf Guard and Scouts. We don't have either of those. Great. But perhaps we can create some Scouts from our elites. Hehe. Finally a use for our Sword Brethren unit! While marginally more expensive than Scouts with a meltagun (20 points), they still have the ability to Infiltrate and Outflank (albeit not as accurately). The extra point costs are okay, because we're paying for the 3+ armor saves, which I would rather have anyway. That dramatically improves their survivability. The Sword Brethren are still able to fulfill the disruption role in your army, much like the Scouts did for the Space Wolves, and will provide a legitimate threat to your opponent with their melta weapon and CC abilities. Or you could use them to block Scout moves. You just don't get the nice special rule that improves Outflank. Oh well, can't have everything.
What about Long Fangs? We don't have anything that comes close to them. This is true, in a way. But we do have something that acts similar, but is much more expensive. Can you guess? Nah, don't worry, I won't make you squirm. Tactical Terminators with dual-CMLs and Tank Hunters. Pick up two of these units and you have a far more durable unit than the Long Fangs and put out almost as much firepower. They are far superior in CC compared to Long Fangs and Tank Hunters gives the unit the edge against vehicles as well. Plus, if infantry comes within 24", you can use their storm bolters in conjunction with the CMLs to blast huge holes in the incoming horde. The only thing that Long Fangs do better is their split fire ability, and the fact that they are so cheap. But they are only in power armor, so are easy to blast away. Thus, we have our Long Fang "replacement", but in a more durable form.
Recreating the Troops core is rather easy to do. We'll take 3 Rhino-based CC units with Meltagun and Power Fist, as well as 2 Razorback-based Flamer units. Mathematically, there is very little difference between the two codices in this respect. While our units do not have "double melta" because we don't have Wolf Guard and their ability to take combi-meltas, we can make their utility in CC very similar. This will make their melta less reliable, but are marginally better at winning an assault due to Preferred Enemy.
Finally, Tony K's list features Fenrisian Wolves to compliment his Wolf Lord on a TWC mount. We simply do not have anything that can compare in terms of CC, but this unit plays a shock utility role for Tony. Utility is something we can do. Not only that, it'll give us some additional reliable long range firepower. Which is never a bad thing! Toss in 3 Typhoons for 70 points each and we'll call it good! To be honest, while the Wolf Lord and Wolves are very nice, I almost would rather have the duality that the Typhoons provide. Their usefulness and maneuverability cannot be expressed enough.
So what does that give us?
HQ:
* Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, Frag Grenades, and the Vow: "Accept Any Challenge, No Matter the Odds". [140]
Elites:
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
* Sword Brethren: 5 Initiates w/ 4 Bolt Pistols and Close Combat Weapons, 1 Meltagun & Infiltrate. [105]
Troops:
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Fist & Frag Grenades; 2 Neophytes w/ 2 Bolt Pistols and Close Combat Weapons & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [219]
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Fist & Frag Grenades; 2 Neophytes w/ 2 Bolt Pistols and Close Combat Weapons & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [219]
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Fist & Frag Grenades; 2 Neophytes w/ 2 Bolt Pistols and Close Combat Weapons & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [219]
* Crusader Squad: 5 Initiates w/ 4 Bolt Pistols and Close Combat Weapons & 1 Flamer. Mounted in a Razorback w/ Twin-Linked Lascannons and Smoke Launchers. [179]
* Crusader Squad: 5 Initiates w/ 4 Bolt Pistols and Close Combat Weapons & 1 Flamer. Mounted in a Razorback w/ Twin-Linked Lascannons and Smoke Launchers. [179]
Fast Attack:
* Land Speeder: Heavy Bolter and Typhoon Missile Launchers. [70]
* Land Speeder: Heavy Bolter and Typhoon Missile Launchers. [70]
* Land Speeder: Heavy Bolter and Typhoon Missile Launchers. [70]
Total Points: [2000]
We have long range AT firepower from the Terminators and Typhoons (14 Missiles; 8 of which are Tank Hunter). We also have a bit of melta from our Sword Brethren and Crusader Squads. And lets not forget the Razorbacks and their twin-linked Lascannons. For AI duties, we can easily delegate the Terminators and Typhoons to the role. But our Crusader Squads are perfect for this as well should they get into CC. Even better, our Razorback squads will be happy to jump out and flame away horde infantry before charging into battle. Perfect for clearing out or camping objectives. ;)
What do you think? Would you change anything? How do you think the list would perform against the national/international tournament scene? I think the lists look pretty damn close to Tony K's Nova Open list. I'd even be willing to wager that the BT have the upper hand due to the Typhoons and AAC. But perhaps its my bias talking. Let's hear your comments and discussion.
UPDATED (11-6-11):
HQ:
* Castellan w/ Lightning Claw, Storm Shield, and Frag Grenades. [106]
* Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, and the Vow: "Accept Any Challenge, No Matter the Odds." [140]
Elites:
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
Troops:
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers and Searchlights. [215]
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers and Searchlights. [215]
* Crusader Squad: 8 Initiates w/ 6 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers and Searchlights. [232]
* Crusader Squad: 5 Initiates w/ 4 Bolters and 1 Flamers. Mounted in a Razorback w/ TL-Lascannons. [176]
* Crusader Squad: 5 Initiates w/ 4 Bolters and 1 Flamers. Mounted in a Razorback w/ TL-Lascannons. [176]
Fast Attack:
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
Total Points: [2000]