HQ:
* Marshal (Captain) w/ Teeth of Terra, Bolt Pistol, and Jump Pack. *Warlord -- Master Swordsman* [93]
* Captain w/ The Primarch's Wrath and Relic Blade. [86]
ELITES:
* Reiver Squad (1x Sergeant and 4x Reivers) w/ Combat Knives, Heavy Bolt Pistols, and Grav-Chuts. [90]
* Reiver Squad (1x Sergeant and 4x Reivers) w/ Combat Knives, Heavy Bolt Pistols, and Grav-Chuts. [90]
* Reiver Squad (1x Sergeant and 4x Reivers) w/ Combat Knives, Heavy Bolt Pistols, and Grav-Chuts. [90]
* Vanguard Veteran Squad (1x Sergeant and 9x Veterans) w/ 4x Thunder Hammers, 7x Storm Shields, 3x Dual Lightning Claws, 3x Chainswords, and Jump Packs. [278]
TROOPS:
* Incursor Squad (1x Sergeant and 4x Incursor) w/ Haywire Mine. [105]
* Incursor Squad (1x Sergeant and 4x Incursor) w/ Haywire Mine. [105]
* Incursor Squad (1x Sergeant and 4x Incursor) w/ Haywire Mine. [105]
* Incursor Squad (1x Sergeant and 4x Incursor) w/ Haywire Mine. [105]
HEAVY SUPPORT:
* Devastator Squad (1x Sergeant and 4x Devastators) w/ 4x Grav-Cannon & Grav-Amp, 1x Storm Bolters, 1x Armorium Cherub. [152]
DEDICATED TRANSPORTS:
* Drop Pod w/ 1x Storm Bolter. [65]
~ Vanguard Detachment (Black Templars) ~
HQ:
* Marshal (Captain) in Phobos Armor w/ Master-crafted Instigator Bolt Carbine, Combat Knife, and Camo Cloak.
ELITES:
* Invictor Tactical Warsuit w/ Incendium Cannon. [131]
* Invictor Tactical Warsuit w/ Incendium Cannon. [131]
* Invictor Tactical Warsuit w/ Incendium Cannon. [131]
HEAVY SUPPORT:
* Eliminator Squad (1x Sergeant and 2x Eliminators) w/ 3x Bolt Sniper Rifles. [72]
* Eliminator Squad (1x Sergeant and 2x Eliminators) w/ 3x Bolt Sniper Rifles. [72]
TOTAL POINTS/CP: [2000]/[7 CP]
Oh, so glorious. So the thought behind the list is that every unit that can be held back to deep strike does so. That's a tasty 8 units (944 points) in which to mess with opponents on turn two or three. That leaves another 1056 points in the army and every single one of them have the Concealed Positions rule. So no matter what, you will be deploying the vast majority of your units after your opponent does. Because this is still in the deployment stage, your opponent will not be able to leave their deployment zone with their units and will be forced to place those units blind. This is a huge advantage for you, as you'll be able to deploy to block their movement, set up kill zones, claim objectives, or help enable charges. A huge number of tactical plays can be had knowing exactly where all of your opponent's forces will be prior to your deployment.
So what does the list have? A squad of close combat face wreckers (and their HQs), smaller harassment assault units that double as leadership debuffers, distraction "carnifex" warsuits, and whole bunch of infiltrating troops units for precision strikes with buffs/objective holding. We also have an alpha strike squad of grav-cannon wielding devastators to eliminate anything we want. Pretty much everything we need to be successful in a game -- shooting, close combat, and board manipulation. This list demands responses from our opponents and we are pretty redundant for each unit. Lots of bodies, lots of threats. I love it.