Editors Note: This is a continuation of my first post here.
There were a couple of things that I addressed in my last post that I wanted in my Nova Open army list. The first was a scary unit that would distract my opponent from shooting my fragile units. The second, a proper bubble wrap unit. Fortunately, the need for the latter can be mitigated via deployment, but it still would be nice to have. The former, is purely a luxury that I'd like to have.
I don't have a close-combat punch in my list, which could be problematic against some opponents. Others mentioned that they were worried about my ability to deal with horde armies. To be completely honest, horde armies are fairly easy to deal with by virtue of them being foot based, so I don't have to specifically build my list around them. My first edition of my gunline featured Dakka Predators as an insurance policy, but that isn't completely necessary. I also lack melta in the list, which could be a big issue if my lascannons don't do their job.
So I spent a good deal of time last night picking apart my list. Even though I liked it quite a bit, I decided that I sacrificed far too much firepower from the list to get those Vindicators. While their distraction value is amazing, I'm concerned with players properly spreading their forces out to minimize their effectiveness. I also took out the ISTs, which I was loathe to do because they provided me with two additional Troops units, dual-plasma, and excellent bubblewrap. Try as I might, I couldn't find the 70 points for them. Sad day. Yes, they were "easy" kill points, but they did it with style. I shall miss them.
Looking over my past two lists, I made a couple of observations. The first list had lots of shooting, but there was nothing scary in it to dissuade shooting at the squishy stuff. There is also very little in the list to prevent enemy close combat units from wrecking my line. A bad round of shooting could potentially cause problems. The second list filled the bubblewrap hole, as well as providing a real big distraction for my opponent. But the problem with that was the fact that I took out way too much shooting to gain those things. The second list wouldn't be able to demolish my opponent's forces consistently on the first turn. In essence, it lost the edge on the Alpha Strike.
All of these realizations brought me to the idea that I wanted some close combat deterrents for my force, while my guns did their work. Initially, I spent a great deal of time trying to fit a Marshal and a terminator command squad to accompany him. That would give him the dual-CMLs, as well as a power weapon from the Sergeant. In addition, his Rites of Battle special rule benefits all of our shooty crusader squads. So it fit the theme of the list, however, there was a small problem. This load-out is super expensive and I couldn't fit it in without REALLY sacrificing things in my list. No matter how I tried (even did a simple Castellan), I couldn't fit one in without destroying the list. That wasn't something I was willing to do.
After this failed attempt, I thought perhaps a Marshal by himself would be sufficient. I worked him in and got a list that looked decent enough. But when I sat there and stared at the list a little bit, I decided that he didn't really fit in outside of his Rites of Battle. So he was removed from the list and I discarded him from the list building process. This prompted me to decide what I wanted to do with my list. What I ultimately decided was to go with the original plan of the list: maximizing the firepower potential of my list.
What I was building was an Alpha Strike list. Something that could literally blast my opponents off the board. I couldn't dilute that, or else the list wouldn't be able to accomplish what it was designed to do. There had to be so many guns that I'm taking probability and throwing it on my side. Combine that with the durability of MEQ, and you've got a fearsome force. Now does that mean the list will have issues against CC-oriented deathstars? Maybe. But I'm attempting to cover as many holes as I can. And this is what I came up with:
HQ:
* Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, and the Vow: "Abhor the Witch, Destroy the Witch." [110]
Elites:
* Sword Brethren Terminator Squad: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 2 Chainfists, 3 Powerfists, and Tank-Hunters. [275]
Troops:
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
Fast Attack:
* Land Speeder Squadron: 2 Land Speeders w/ Heavy Bolter, Multi-Melta, and 2 Typhoon Missile Launchers. [155]
* Land Speeder Squadron: 2 Land Speeders w/ Heavy Bolter, Multi-Melta, and 2 Typhoon Missile Launchers. [155]
* Land Speeder Squadron: 2 Land Speeders w/ Heavy Bolter, Multi-Melta, and 2 Typhoon Missile Launchers. [155]
Heavy Support:
* Predator Destructor w/ Autocannon, Lascannon Side-Sponsons, and Searchlights. [126]
* Predator Destructor w/ Autocannon, Lascannon Side-Sponsons, and Searchlights. [126]
* Predator Destructor w/ Autocannon, Lascannon Side-Sponsons, and Searchlights. [126]
Total Points: [1996]
As you can see, its quite similar to my previous lists, but with a couple of changes. First, the Predators are packing Lascannons. This is to absolutely, positively ensure that all vehicle-based transports are out of commission as soon as possible. Yeah, they aren't nearly as good against infantry, but when all my enemy's fire support/transports are gone, they'll have to deal with my AT weaponry firing at their infantry.
The other main change was the inclusion of three more Land Speeders. Yes, these ones have MM. Yes, I know that I've said you shouldn't arm them as such because it confuses them. However, I needed something in the list that could provide me with melta if I absolutely needed it. It'll give me an option against the LR-spam I know is out there. However, by adding one more into each unit, I gain so much more firepower in the list. It will allow me to play the vehicle cover game, as well as practically ensuring that an AV 10-11 vehicle is destroyed when they fire. For how cheap they are, this is amazing value and are key to the army's success.
So what does the list suffer from? It is entirely, 100% shooting based. Our vow is taken because its cheap, but with the coming of Grey Knights and their psychic powers, some psychic defense is definitely useful. The ability to slightly "redeploy" could also come in handy against some situational opponents. However, because its not "Accept Any Challenge", that means our infantry are pretty bad in CC. So shooting all the threats down before that happens is essential to the list's success. Against the current tournament lists out there, it'll do extremely well. Its those random, off the wall lists that I'm more worried about. I can beat them, but it could be harder to accomplish.
We still have minimal melta in the list, but at least its there in some form this time around. And finally, we still don't have any meaningful bubblewrap since I took out the ISTs. With the added firepower, this shouldn't be a problem, but its worth noting.
This list contains 4 TL-Lascannons, 10 normal Lascannons, 16 Missile Launchers (4 Tank-Hunter), 3 Multi-Meltas, 3 Autocannons, 4 Plasmaguns, and 3 Heavy Bolters. That is a helluva lot of firepower. Even more than my gunline list has. Every unit other than the Emperor's Champion is firing on the first turn at someone in my opponent's army.
My v1.1 list had 4 TL-Lascannons, 4 normal Lascannons, 10 Missile Launchers (4 Tank-Hunter), 3 Demolisher Cannons, 8 Plasmaguns, and 3 Heavy Bolters. As you can see, it was quite a bit less ranged weaponry than my new list has.
I feel much more comfortable with this newlist, as it produces more redundancy for the list, which then allows for a more resilient list.
Thoughts? :D