Implausible Nature
  • Home
    • Links and Contact Page
    • Site Index
    • Site Primer >
      • Casual vs Competitive Players -- Healing the Divide
      • Laeroth's Take On Building Fluffy Armies
  • Laeroth's Blog
  • The Njesta Crusade
    • Black Templars Army Lists
    • Njesta Crusade Fluff >
      • Black Templars Background Literature
  • Black Templars 101
    • BT 101: Where to Start >
      • BT 101: Unit Analysis
      • BT 101: Building Low-Point BT Armies
      • BT 101: Commonly Used Abbreviations
    • BT 101: Building an 9th Edition List >
      • BT 101: Building A Competitive 9th Edition List
      • BT 101: Building Another Competitive 9th Edition List
    • BT 101: Assembling Your Crusade
    • BT 101: Playing With Your New Army >
      • BT 101: Tactics
      • BT 101: Duality
    • BT 101: The Conclusion
  • Painting and Modeling
    • Black Templars Gallery
    • How To Paint Black Templars

The BT FAQ: What did we really get? Part One.

2/11/2011

3 Comments

 
As we all know by now, the BT got a slight update with their new FAQ.  I talked about the changes in my blog post here.  What I didn't really go into was how these changes affect our armies.  While most changes we can take in stride as they don't influence our lists much (i.e. smoke launchers), some provide fundamental changes to our codex that need to be examined.  Only then can we decide how to go about changing our lists, if its necessary.

There are a few things that need to be noted before I go any further.  The first is the fact that this is from my perspective, one that seems to be falling on disfavor lately in the BT community due to my "self-promotion" of Implausible Nature and my list-building philosophies.  So know that this analysis is made from a competitive standpoint, as always.  Second, I won't be encompassing every single nuisance of the important FAQ changes.  Lastly, this topic will be divided into several parts on my blog over the next few days.  Each new post will have links to the previous posts and older articles will be edited to add in links of the more recent posts.  :)

Anyway, lets get this going.  The first change I really want to talk about is the change to our Typhoon Missile Launchers.  It easily has had the biggest impact on our lists, so its fitting that it should be first on the list of things to read about.  So what was changed that has everyone so excited?  Well, to put it simply, the rules for the weapon were updated to the 5th Edition rules.  This is a massive improvement over a single twin-linked Str 5 AP5 blast shot.  The older rendition did not have a place in any list.  It didn't kill infantry reliably due to its poor AP and small template size.  Nor did it scare vehicles, due to its low strength.  In exchange, we gained two real missile launcher shots, which provides us with legitimate armor hunting ability and an emergency option for culling down the size of mob infantry squads.

But that isn't the kicker.  For a codex that is so used to paying so much more for the same stuff (compared to our 5th Edition brethren), the real shocker is the fact that Games Workshop decided to keep the price of these at 70 points a pop.  The other Space Marine chapters pay 90 points!  70 points for two missile launchers and a heavy bolter on a fast skimmer is amazing, even with the AV 10.  For the first time, we have a cheap and reliable source of long range firepower in our codex, and we get it 20 points cheaper than everyone else. 

Most competitive BT lists prior to the FAQ featured MM/HF Land Speeders, but most players had difficulty in using these properly.  These players were resigned to deep striking the Land Speeders in, possibly getting a good shot off on an enemy vehicle, then dying to incoming fire the next turn.  While we lose the presence of the melta in our lists, what we gain is so much more.  Now we don't have to worry about positioning the Land Speeders to get the perfect shot off.  All they have to do is mill around in your deployment zone and fire at your enemy's vehicles from the get go.  And when that is done, you can point those missile launchers and heavy bolter at their infantry. 

This change took a little bit of the finesse out of the Land Speeder unit, but that isn't a bad thing.  Saving points on an unit that does its job better than before, is nothing to complain about.  With that being said, you can still go wrong in their setup.  It is my preference to keep them standard at their simple 70 point setup.  You have the option to give them a Multi-Melta for an additional 15 points, but in my opinion, that defeats the purpose of taking them in the first place.  Not only are you paying more for a ridiculously cheap unit that is already good, you remove its duality.  The heavy bolter is important to have when there are no more armored targets available, giving you a weapon that puts out a decent amount of shots against infantry.  Against deathstar units like Thunderwolf Cavalry, Nob Bikers, or Seer Counsels, this is a critical tool at your disposal. 

Then you have to consider the fact that you are removing one of the Typhoon's prime advantages in the list:  its long range capabilities.  By taking off the heavy bolter, you are replacing it with a weapon that only has a 24" range (MM).  If you want this weapon to be effective, you really need to be in melta range, putting you in an extremely vulnerable position.  This potentially puts you in the open, well within range of your enemy's weaponry.  At this range, even bolters will hurt you.  Hell, you can even be charged and then its all over.  At a distance, only dedicated long-range AT weaponry can knock this vehicle out of the air.  Your enemy will have to decide between the fragile Land Speeders (though they should be in cover if possible) or something else equally dangerous in your list.

So with all of this awesomeness in a neat 70 point package, what should you do with your MM/HF Land Speeders?  To be completely honest, the only place that I can conceivably find them still useful is in Drop Pod lists.  And even then, I'm pretty sure that I would still take the new Typhoons for their versatility and cheapness.  Unlike the MM/HF Land Speeder where squadrons weren't always the best, the Typhoon can easily slip into a squadron of two for optimal tank killing power.  You can easily target elite infantry or MCs as well.  The shear amount of firepower that you're putting out for so few points outweighs the negatives of the squadron rules.  One way you can manipulate the squadron rules is by placing one Land Speeder in cover and the other in the open, to give the unit obscured saves.  If you have points to play around with, try using two Typhoons per squadron for maximum efficiency. 

However, with all that being said, it doesn't mean they aren't good by themselves.  The Typhoon is very well-rounded and can fill whatever role you need in your lists.  Armies short on points can still take three (in separate squadrons) for no loss in effectiveness.  You just don't have as much firepower coming from each squadron, obviously.  In either case, it is important to have three separate squadrons so you have target saturation and three separate units to fire upon your enemy with.

If you have the money, pick three Typhoons up and put them into your list.  You won't be disappointed.  If you don't, proxy them in your games until you can.  These are the single greatest change for our codex in the FAQ, I would hate to see people waste such a blessing.  The Typhoon is the epitome of duality in an unit, for minimal amounts of points.  Can't beat that.

Like what you read here?  Take a look at the other articles in this series:

The BT FAQ:  What did we really get?  Part Two.
The BT FAQ:  What did we really get?  Part Three.
3 Comments
GDMNW link
2/11/2011 07:07:43 am

Good post. Do you think it will last or do you think GW will leave it a few months and then change the FAQ again or release a codex?

Reply
Marshal Laeroth (Admin) link
2/11/2011 07:57:45 am

Thanks. I tried to be a thorough as I could, though I'm sure I missed some good points of analysis here and there.

To be honest, I'm cautiously optimistic that GW will not come back and change the price tag on the Typhoon now that they've done a pretty thorough FAQ/Errata. If they came in and changed just a single unit's price, it would simply be a tragedy when so many other units need price adjustments in the codex. I think GW knows this, so probably won't do anything else to codex until a new one is released.

However, I've heard rumblings that a new BT codex could be in the works for the beginning of next year. Obviously, its so far into the future that no one can be certain. At the very least, its a year out and $90 in purchases for a year of play with an amazing unit is a pretty good deal. Even if they get knocked to the higher price tag in the new codex, they are still an useful tool for players that shouldn't be overlooked. :)

Reply
Algesan link
2/14/2011 07:00:45 am

For pod armies, these guys are about to make up for the loss of the Deathwinds, but I'd say they still need some finesse to play. The long range firepower with the ability to stun transports even with the heavy bolter isn't all that bad.

The main thing they bring is a true "duality" to the deployment. One of the major weaknesses of the full drop was the inability to restrain the movements of the enemy. So as was mentioned in the post above, simply having them to tool around the deployment zone and snipe does tend to keep the enemy from just swarming everywhere.

Reply



Leave a Reply.

    Laeroth's Blog

    This blog is devoted to the Black Templars chapter and the tactics, list building, and general musing associated with them.  Readers will see occasional posts from Marshal Laeroth.

    Check out the Implausible Nature YouTube Channel!

    Follow me on Twitter!

    Like what you see and want to help support Implausible Nature?  Click the link below and donate!

    RSS Feed

    Archives

    December 2020
    August 2020
    July 2020
    May 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    January 2019
    December 2018
    October 2018
    September 2018
    August 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    August 2017
    July 2017
    June 2017
    May 2017
    March 2017
    January 2017
    December 2016
    November 2016
    July 2016
    June 2016
    March 2016
    November 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    September 2014
    May 2014
    December 2013
    October 2013
    September 2013
    August 2013
    June 2013
    May 2013
    February 2013
    January 2013
    December 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012
    April 2012
    March 2012
    February 2012
    January 2012
    December 2011
    November 2011
    October 2011
    September 2011
    August 2011
    July 2011
    June 2011
    May 2011
    April 2011
    March 2011
    February 2011
    January 2011
    December 2010
    November 2010
    October 2010
    September 2010
    August 2010
    July 2010
    June 2010
    May 2010
    April 2010
    March 2010
    February 2010
    January 2010
    December 2009
    November 2009
    October 2009
    September 2009