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The Crusader Blob

12/8/2016

2 Comments

 

Hello out there! Today we are going to examine one of the types of crusader blobs:  the bolter blob.  This is an unit that is starting to become one of my staple units, due to the ITC format.  So let's take a look at the squad.

As we all know, the crusader squad can be taken in excess of 10 marines by taking neophytes.  To maximize the size of your unit, you cannot take a sword brethren, as the neophyte can only be "attached" to an initiate.  The term blob comes from the old Imperial Guard infantry companies, with lots and lots of infantry in a single unit.  Those units contained exceptionally easy to kill individual models, however, there were so many of them that it was nearly impossible to take the unit out.  Anything that got into close combat with them often found themselves beat down through weight of numbers.  Blobs also take up a huge amount of space, allowing them to bubble wrap or board control easily.  Guess what?  We can closely match that old IG unit with our crusader squad.  The difference is that we have more durability in exchange for numbers.  Obviously, this is a pro and con, as you'll not die nearly as fast, but you take less time to kill off (and don't control as much of the board) model-wise.

Why does this matter?  In the ITC format, we need to have units that can control objectives with minimal maintenance, but have the ability to have a decent footprint on the board.  My preferred method to outfit this unit is to take 20 marines, with bolters.  You don't want to put a ton of points into this squad, as it ultimately is there simply to take up space and to hold ground.  However, if you have the extra points, investing in some extra ranged "oomph" definitely doesn't hurt (i.e. plasma-guns/grav-guns).  Even if you don't take those extra firepower, you have a 240 point squad of 20 marines that will be difficult to dislodge.  Those bolters are nothing to scoff at either, expecially if you are in rapid fire range.  Most lists do not take a lot of dedicated anti-mob firepower, so its nice to be able to get this on the cheap.

With all of that being said, the unit does have its downfalls: leadership tests, AP3 (cover ignoring), and assaults. Assaulting prevents you from shooting and if assaulted by a dedicated CC unit, they will eventually die with minimal damage to the enemy. Or worse yet, fall back and lose the objective. Leadership tests hurt us because we ultimately have a LD 8 unit, with half of them with 4+ armor, so we will be taking casualties. Obviously, we don't want to fall back off our hard earned objective. I can't do much about the cover save ignoring AP3, but I do something for the other two: The Emperor's Champion. With the EC, we gain LD 10 for the squad. It should be obvious why this is a good thing. Further, he makes the squad Fearless. W00t! That squad is going nowhere until it is either moved by your, or the squad is dead. Chances are, it will be the former.  He also gives vast CC deterrant, or a huge CC boost if its time to make that game defining charge.  Your opponent won't want to charge this unit when you're rocking counter-attack, lots of attacks, and the EC to kill their characters (or kill several models before they strike).  If you need, you can always detach the EC to do his thing.  However, the warlord trait could possibly vastly improve the bolter blob if you're using the EC as your leader.


The bolter blob by itself is an excellent, cheaper unit that is a dedicated shooting unit that also doubles as an excellent objective holder.  But if you add the Emperor's Champion, you elevate the squad much higher, so its worth exploring if you're using him.  In my opinion, this is a great way to bulk up your model count, by taking more troops, and still having an useful unit on the board.
2 Comments
Andrew
12/8/2016 03:57:23 pm

This tactic is similar to how some ork players have 30 shoota boyz footslogging sitting on objectives. Except that orks get punished more with mob rule and having weaker armor and BS. In some ways BT plays very similar to orks. So would you say that having a bolter blob is the core of your army, and the rest of your list are the things that go out and clear/contest/deal more damage to the enemy? What would be an example of a competitive list that uses this blob?

Reply
Marshal Laeroth (Admin)
12/9/2016 10:16:26 am

You have it exactly right -- but as you noted, the bolter blob has some key differences from the Orcs that make them an advantage, albeit at increased point cost. LD 8 and AYSKNF is hugely important to keeping the unit in place. They are also not nearly as vulnerable to small arms/most template fire like Orcs, GEQ, or Nids are simply due to their increased durability.

With all of that being said, I don't know if I would go so far as to endorse making the bolter blob the backbone of your troops choices. This is a time when the redundancy rule doesn't apply. Would you have durable units? Sure. But lets be honest here...lots of models means lots of time to move and more dice rolling than normal. All of which cut into your game turn and in a tournament setting, game time is a precious commodity. In addition, you are eating up perhaps 30% of your list with two squads. Those units cannot possibly react quickly enough, in a tactical sense, to a changing battlefield. As you will note, I tend to build with a Multiple Small Unit (MSU) philosophy. It just gives us more tactical options. I think that one unit is more than sufficient for most lists, if you take them.

The only list that I have posted up that is using them is the one at the top of my list page. It is fairly new, but has done well thus far. Admittedly, I cannot decide if its simply utter surprise that wins the games or the list. Nevertheless, it is a solid rock list if you wish to see an example. Over the next week or so, I'll be posting up others that have been doing well that contain this unit.

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