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Those pesky Necrons...

11/13/2011

6 Comments

 
So...if one where to field a Necron army, what would it look like?  Me-thinks it'd be something like this:

HQ:
* Overlord w/ Warscythe.  Mounted in a Catacomb Command Barge w/ Telsa Cannon.  [180]
* Royal Court: 5 Crypteks w/ 5 Harbingers of Destruction and 1 Solar Pulse.  [185]

ELITES:
* Stalker w/ Heat Ray.  [150]
* Stalker w/ Heat Ray.  [150]
* Stalker w/ Heat Ray.  [150]

TROOPS:
* 5 Immortals w/ Telsa Carbine.  [85]
* 5 Immortals w/ Telsa Carbine.  [85]
* 5 Immortals w/ Telsa Carbine.  [85]
* 5 Immortals w/ Telsa Carbine.  [85]
* 5 Immortals w/ Telsa Carbine.  [85]
* 5 Immortals w/ Telsa Carbine.  [85]

FAST ATTACK:
* 3 Wraiths.  [105]
* 10 Scarabs.  [150]
* 10 Scarabs.  [150]

HEAVY SUPPORT:
* Annihilation Barge w/ TL-Telsa Destructor and Telsa Cannon.  [90]
* Annihilation Barge w/ TL-Telsa Destructor and Telsa Cannon.  [90]
* Annihilation Barge w/ TL-Telsa Destructor and Telsa Cannon.  [90]

TOTAL:  [2000]


So the Crypteks split up to join with the Immortals and throw down their Eldritch Lances at vehicles for funsies.  This will boost those squad's numbers a little bit, but they are still exposed to fire.  Use the Solar Pulse as needed.  In the meantime, the Overlord is cruising around in his pimp-mobile and swinging his stupid good warscythe at whatever he chooses.  Vehicles?  No problem.  Infantry?  Got it covered.  Its like close combat, except without the getting hurt back issue.  Plus, if you go flat out when you're doing your swings, you get the cover save next turn.  ;)

The Stalkers will be advancing early game into positions of cover or clear fire lanes, with the preference on cover.  For Stalkers close to the enemy, the Wraiths will provide screening against close combat.  These units synergize well with each other, as both move through cover effortlessly and will be important for late game contesting should they still be around.  Obviously, the Stalkers will target primarily enemy vehicles with their dual-melta.  However, they don't always need to.

The Annihilation Barges are also ridiculous.  Crap ton firepower for the minimal price of 90 points.  The TL-Telsa Destructor is almost enough to make me take it for that price, but adding a Telsa Cannon to it?  Count me in.  That is 6 Telsa shots, which means you're statistically going to "proc" at least once per shooting phase.  Add in the 'Arc' bounce, and you have some nice anti-infantry.  They can even be pointed at vehicles if you want, acting as a ghetto Autocannon.  Just remember that the "-" will cause you to get -1 on the damage chart, but that is okay, since you really only need to suppress.  They are more for anti-infantry anyway.  Its the Overlord, Crypteks, Scarabs, and Stalkers that are doing the heavy lifting on the anti-tank front.  :)

Lots of little things that are incredibly dangerous.  Do you shoot the Scarabs, knowing what they can do?  If you do, then you allow the Stalkers and Overlord to advance forward unmolested, and they will wreck faces.  Or do you concentrate your firepower into the relatively weak and small sized Troops squads, hoping to kill them off?  If that happens, you're still going to get smacked by the incoming forces.  Everything is cheap.  There are no "good" targets in this army, but everything NEEDS to be targeted.  This would be a fun list to play.  If one were to have a Necron army, of course.  ;)
6 Comments
Algesan link
11/12/2011 11:01:20 pm

1. How do you screw up simple soulless robot models? Trying to justify the general overpricing of models that have been around for years by making super intricate models that end up being a pain to put together. Like requiring tweezers to glue in the "throat" to support the head when all previous versions had the "throat" modeled into the chest & back pieces.

So, yes, avoid these unless you want to play them. Yes, I am such a masochist. Okay, I admit, a good bit of the masochism is doing converting so a $33 box makes 15 models instead of 5 and other such goodies.

I'll note that some have mentioned liking the longer ranged option on the walker (too lazy to go get my codex now) since it can be to "mark" targets so all later fire counts as twin linked.

Reply
john stiening link
11/12/2011 11:20:00 pm

I must be the only guy who assembled his Immortals with gauss weapons. I think this list would be a lot of fun to play. If you upgrade the overlord to the storm lord you can control night fighting rules as well, with would give you time to position your scarabs and stalkers.

Reply
Marshal Laeroth (Admin) link
11/13/2011 04:45:14 am

@ Algesan

Hehe. I'm trying very hard not to buy them. Even though I think they'd be fun to play. I do prefer the Heat Ray thing though over the longer range option.

@ John

To be honest, I didn't know which to choose, so I picked the one that had the consist 24" range no matter if it moved or not. Figured that if the enemy was within 12" for a double tap, it was going to be all over for them soon anyway. lol

Tried to fit the Stormlord in, but it just wasn't to be. At least not in this edition of the list. I have another list idea for him. :)

Reply
Algesan link
11/13/2011 12:59:26 pm

They are not set up for traditional methods (or gauss weapon fluff) of vehicle killing, but they appear to be able to trivially stun suppress vehicles.

I'm almost thinking that they will be competing with the Eldar for the "cheat to win" title with their odd rules.

All my current lists have two full squads of Immortals, one with Tesla, one with Gauss. They all include at least one foot Phaeron Overlord to go with the Gauss Immortals to make them Relentless.

For an "E-l33t shooting army" that doesn't like CC, it is amazing how well they can cut open cans with CC. Even in the lists without Scarabs & Spyders.

Wraith squads with whips are pricy, but actually can make Necrons into a serviceable CC list. Get everything into b2b with the Wraiths and pile in on the target unit.

Reply
Algesan link
11/14/2011 01:08:04 am

sanguinesons.blogspot.com/2011/11/two-sons-placing-3rd-at-two-tournaments.html

Some 1750 lists in a tournament in UK, two were identical. One of them won, although according to the blog post it was a close thing and possibly a rules oopsie. After clearing an objective, but before consolidating (which could have prevented this) WWB was rolled for the Cryptek holding the objective (Ever-Living) and it got back up with a 5+ roll to contest and force a draw.

"Lists were:
2 x Lord on Barge, Warscythe, Sempiternal, Mindshackle scarabs
2 x Triarch Stalkers
3 x Annihilation Barges
2 x 6 Scarabs
3 x 5 Warriors - HoD 2 x Pulse
1 x 10 Immortals, gauss, cryptek - Despair (all powers/wargear)

the 3rd list had an extra Destruction Cryptke and 5/6 Wraiths instead of the 2 Triarch stalkers.. "

Cute lists, lacking in bodies and firepower IMO, but double Solar Pulses giving two turns of Night Fight cover against shooting oriented armies? Not bad.

Sons of Sanguinius has several army lists built, each one trying to "force" an advantage out of the Necron codex, could be fun to work through. He acknowledges they aren't competitive or playable, but mainly thought experiments on things like "how can I get the most quantum shielded vehicles on the table in 1750 points"

Thought for the day, if you have several weapons with greater than 24" range, you are a "shooty" army for a turn or two vs Necrons.

Reply
Lucion
11/15/2011 01:51:52 am

Algesan I did not see your post about the paints until now. I wrote something which may be of help when painting purpleish necrons.

Reply



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