However, there has been a little headway on a few of my Black Templars. More specifically, the meltagun users for my Crusader squads. I changed their livery a bit for the Njesta Crusade after I painted my first squad in standard colors. Felt that this new scheme makes them more distinct, especially on the battlefield. I got positive comments on it from my roommate, who is also a painter (upcoming Golden Daemon painter me-thinks). I encourage comments on the scheme once I get some pictures up, but at the moment, its proving difficult as I don't have a camera available to me that can take decent macro photos.
Anyways, back to the previous topic: Tyranids. These guys look like they will have some of their power returned to them. While it doesn't look like they will gain any "vehicular" mobility, they seem to have gained quite a bit more in the way of infiltration, scout moves, and outflanking units if the fluff provided by GW is any indication. This can help negate the 5e cons of being footbased. The Pyrovore seems to be the Nids answer to Mech, but time will definitely tell. Either way, I'll be happy to see an influx of xenos players on the scene as its currently a very thin player base.