Well, at the time, I was happy with the list. Until tonight. When I was sitting down thinking about the Necrons and how to deal with them, I realized that I didn't like the list. So I took a look at the final draft of the "Fusion" list, tweaked the troops a little bit, then settled on an updated list (which you can find on the BT list page) for Nova Open. Try as I might, I simply don't think I can do better than I already did with that type of list.
...or could I?
As I mentioned in my last blog post, Darkwynn won Feast of Blades this evening. While his list still hasn't been released yet, a staple in his list has been 7x TH/SS Terminators in a LRC. Normally I don't condone the use of more than 5 Terminators in a LRC unit, because its already a huge point sink, but this would be an exception to the rule. I'll explain why.
Typically, when a person wants to have more than the basic 5 Terminators, it also includes an Independant Character. Making the unit extremely expensive. But the main reason why it doesn't work, is because there are Lightning Claws in the unit. 3 Lightning Claws kill pretty much any infantry you target anyway, so having more is a waste. They also aren't very durable, nor do they do anything of note to vehicles, walkers, or Monstrous Creatures. Combine this with the ability of your opponent to easily neutralize the LRC and you have a problem with surviving to combat.
However, if you take TH/SS, you alleviate the durability problem. You also will still kill pretty much everything you charge, except now that will also include vehicles (especially if you give them Tank Hunters). Plus, you have enough terminators to get a multi-charge off on your opponent. If the LRC goes down, you have the numbers and durability to footslog to your enemy. Because of this fact, we're marginalizing the impact the loss/neutralization of the LRC has on your game. Its likely you already had a full movement phase to get them closer when it went down, so its not such a big deal if it happens.
In the end, I thought it was worth playtesting, as I've never tried using such an unit in my games (5+ TH/SS Terminators). So I tweaked the "Fusion" list yet again and it might be something I like enough to bring to the next round of GTs next year. However, like Darkwynn, I'm not willing to put such a huge investment on the board without Blessed Hull. I don't like the fact that Lances can ruin ignore my AV14, so for 25 points, I'm going to take an upgrade that pretty much makes the DE anti-tank weaponry useless. Unfortunately, to fit this unit in, it forced me to lose a dual-CML Terminator squad and two troops. But now I have an unit that CANNOT be ignored on the battlefield. Is the change worth it? Time will tell. ;)
HQ:
* Castellan w/ Lightning Claw, Storm Shield, and Frag Grenades. [106]
* Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, and the Vow: "Accept Any Challenge, No Matter the Odds." [140]
Elites:
* Sword Brethren Terminators: 8 Terminators w/ 8 Thunder Hammers and Storm Shields & Tank-Hunters. Mounted in a Land Raider Crusader w/ Blessed Hull and Smoke Launchers. [637]
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
Troops:
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [214]
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [214]
* Crusader Squad: 7 Initiates w/ 5 Bolt Pistols and Close Combat Weapons, 1 Meltagun, 1 Bolt Pistol and Power Weapon & Frag Grenades. Mounted in a Rhino w/ Smoke Launchers. [214]
Fast Attack:
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
Total Points: [2000]
So I have 10 Missile Launchers (4 Tank Hunter), 1 Multi-Melta, 3 Meltaguns, and 3 Heavy Bolters. Means I'm a little lighter on AT than I'd normally like, but with all the attention on my CC units, I could have time to crack open vehicles. Only playtesting will say for sure. Anyway, there is the list tweak idea. Let me know what you think.