In addition to that, I've gotten a few more games down under my belt testing out my Nova Open list. It has netted me several more wins, however, it has also shown me potential issues that I may come across at the event. These are things that need to be addressed before I travel down to Virginia. :)
As I mentioned, I've managed to play a few games since my last article concerning this list. In addition, several readers have also taken up the mantle and have sent me their battle reports complete with videos and/or pictures. This has helped immensely in determining my advise to these players, as well as seeing potential flaws in the list against certain opponents.
One of the flaws that I'm coming to see more prevalent is the fragility of the army itself (list #1). Much of the current list's firepower is based around the Land Speeder Typhoons. After my playtesting and seeing other player's games, I've decided that I cannot rely so much on such a fragile unit. If I have the first turn, they are phenomenal. But if I don't, they get shot to hell because their armor is so weak. Even though I'm usually sporting at least a 5+ obscure save, all it takes is one shot to go through to silence that vehicle's shots for a turn. And if my opponent gets lucky, which isn't hard against AV10, both are neutralized. I do have three separate units of two, giving me some redundancy and saturation, but I don't think its enough. They need to change.
The next problem that I noticed was that the Dawn of War deployment was one that is not kind of my army. Because the majority of my forces have to walk onto the board, they are unable to fire to maximum effect, losing precious time to kill what is needed in my opponent's list. While the Land Speeders don't really have this problem, they suffer from being lightly armored as mentioned in the previous paragraph. I need firepower that I can redeploy if need be, without suffering too much in lost shots. And I would prefer that those units be reasonably durable.
Finally, I noticed that it simply was not enough for my Command Squad to act as speed bump. Their primary mission was to provide long range fire, plus the Marshal's Rites of Battle, but this unit simply did not bring enough to the table. While they certainly took huge chunks out of the offending enemy units in assault, they certainly did not survive to see multiple combat phases. Plus, having a single unit on the board is relatively easy to maneuver around, limiting its ability to provide adequate bubble-wrapping for my army.
While I'm going to miss my army-wide Ld 10 from the Marshal (presents a exploitable weakness in the list), these guys need to go. Not to mention, I'm growing tired of arguing against player misinterpretations. A power armored Commander may lead Terminator Command squads. Lead and attached are different terminology! It is easier to simply do away with a potential problem in advance, rather than build and paint my list, then show up at Nova just for them to tell me that the list is illegal.
So lets sum up the current flaws in the list. First, it relies too much on the Typhoons and they are easy to neutralize. Second, movement causes problems for my firepower potential. Thus, Dawn of War hurts the army's chances to succeed. Finally, the Command Squad doesn't quite fit the role they are given. They are dangerous and durable against shooting, but they cannot be everywhere at once.
I mentioned I got some games in. Three of those games were against the new Grey Knights codex. And can I say, those guys can put out some nasty builds. I assisted a friend build what I considered a competitive GK list and he gave my tournament-tuned list a serious run for its money. The amount of min-maxed dual Psycannon potential, adding in rifleman Dreadnoughts with Psybolt upgrades, is crazy good. If you cannot stop them from getting to mid-field, you're likely going to lose. It was here that I fully realized the need for durable firepower, not something so fragile as the Typhoons. Those Psyfleman Dreads just punched huge holes in my speeders before I was able to knock them out. I can only imagine that I'll be facing similar lists at Nova.
As such, I had to take a look at my list and make some hard decisions based on likely potential opponents. The fact of the matter is, while Ld 10 via Rites of Battle is nice, it isn't a necessary component of the list (especially when the EC is joined with one of the Crusader squads). Nor are the 3x2 Typhoon setup. I can get away with a 3x1 setup, but they won't be as effective in their individual shooting phases. In exchange, we're going back to the very original gunline list's double CML-Terminator squads.
This gives me 10 Terminators, which is two semi-legitimate speedbump units. They are relentless and able to redeploy if needed, at no loss in firepower. This provides me with excellent anti-tank capabilities and decent anti-infantry when firing frags/storm bolters. Last, but not least: they are durable as hell when sitting in cover! I lost 3 Heavy Bolters and a total of 2 Missile Launcher shots (but upgraded 4 ML shots with tank hunters). With the additional storm bolter shots, the upgraded missile shots, and the greater durability on my units...it really is a wash. So this is what the new list looks like, though it looks pretty similar to my post-FAQ gunline list. ;)
HQ:
* Emperor's Champion w/ Black Sword, Bolt Pistol, Armor of Faith, and the Vow: "Abhor the Witch, Destroy the Witch." [110]
Elites:
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
* Sword Brethren Terminators: 5 Terminators w/ 2 Cyclone Missile Launchers, 5 Storm Bolters, 5 Power Fists, and Tank-Hunters. [265]
Troops:
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
* Crusader Squad: 5 Initiates w/ 3 Bolters, 1 Plasmagun & 1 Lascannon. Mounted in a Razorback w/ Twin-Linked Lascannons and Searchlights. [192]
Fast Attack:
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
* Land Speeder Squadron: 1 Land Speeder w/ 1 Heavy Bolter and 1 Typhoon Missile Launcher. [70]
Heavy Support:
* Predator Destructor w/ Autocannon, Lascannon Side-Sponsons, and Searchlights. [126]
* Predator Destructor w/ Autocannon, Lascannon Side-Sponsons, and Searchlights. [126]
* Predator Destructor w/ Autocannon, Lascannon Side-Sponsons, and Searchlights. [126]
Total Points: [1996]
Have at it. :)
The thought processes behind how I got to this point can be found in the "Prepping for Nova Open" blog series. Part One; Part Two; Part Three.